I could see this being used within an engine to keep creating a game's environment on the fly.
Perhaps with seed values and something that says "after point XYZ transition to a suburb instead of city"
Not having a whole game inside the model like some have talked about with Genie, since the models still have an object permanence problem. Actual logic , a story, a players inventory etc would still be controlled by regular code and the devs
Perhaps with seed values and something that says "after point XYZ transition to a suburb instead of city"
Not having a whole game inside the model like some have talked about with Genie, since the models still have an object permanence problem. Actual logic , a story, a players inventory etc would still be controlled by regular code and the devs