World Labs – Generate persistent, navigable, and controllable 3D worlds

17 dmarcos 2 9/16/2025, 7:36:09 PM worldlabs.ai ↗

Comments (2)

dmarcos · 3h ago
Limited access beta preview
lawlessone · 1h ago
I could see this being used within an engine to keep creating a game's environment on the fly.

Perhaps with seed values and something that says "after point XYZ transition to a suburb instead of city"

Not having a whole game inside the model like some have talked about with Genie, since the models still have an object permanence problem. Actual logic , a story, a players inventory etc would still be controlled by regular code and the devs