Honest question: is anyone using any kind of VR these days apart from a few people using it instead of monitors (which presumably don't suffer from motion sickness as the monitors won't move, right?).
Surely no one is using them for games any more? Surely the headsets are all gathering dust up in the attic next to the gramaphone?
i_am_jl · 5m ago
VR motorsport is fantastic. With a good wheel, pedals, and a rig to mount them on the immersion is intense, and the depth perception adds so much to the experience.
It's not perfect. The FOV on lower-end/older headsets leave a lot to be desired, you can't use button boxes/controls since you can't see your hands, and doing any sort of long race gets exhausting.
jermaustin1 · 6m ago
I use VR for games, monitors, and movies. They are great for immersion. I can wear a headset for a few hours without noticing any fatigue.
neilv · 2h ago
1. Why would anyone want to give themselves motion sickness for a VR game?
2. Maybe people who are prone to motion sickness, or who have vestibular damage, would benefit from some of these tricks, even though VR game isn't their idea of fun.
3. Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?
duskwuff · 15s ago
[delayed]
ThrowawayR2 · 1m ago
[delayed]
dinfinity · 1h ago
> 1. Why would anyone want to give themselves motion sickness for a VR game?
VR can be amazing. There is nothing on this planet that can provide the same experiences it can. That includes real life.
Something like experiencing floating through space, gazing at an alien sunset and feeling like your body is actually there* without having to deal with pesky things like inventing FTL, radiation shielding, and artificial gravity and whatnot is pretty cool.
* It's amazing how easily our senses are fooled, even with imperfect hardware.
monster_truck · 55m ago
I'm still waiting for HMDs where I can't see the pixels. I have something like 20/12.5 vision (and can also count pixels on a 27" 1080p monitor from normal sitting position)
esseph · 6m ago
Give it a bit, it won't last long
paulryanrogers · 2h ago
> Why would anyone want to give themselves motion sickness for a VR game?
VR is fun despite some discomfort, much like other experiences like roller coasters. I'd volunteer to participate in such a study because I'd like to do more VR than my body can naturally tolerate.
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system
Definitely worth studying! From the few I've heard adapt, no, it doesn't make them significantly more likely to have balance problems.
kelseyfrog · 2h ago
> Why would anyone want to give themselves motion sickness for a VR game?
Cybersickness endurance games. The person who can make themself the most cybersick wins. Ranked competitive matches with loot box mechanics. People will do pretty much anything when competition is involved.
paulryanrogers · 2h ago
Not surprising ice skaters could adapt best. Skating is a surreal feeling of gliding without as much leg movement as a runner covering the same distance.
Snowboarding was very unnatural to me too, yet I persisted and adapted. Now it feels like second nature. It also involves a lot of balance in positions very distinct from the usual human movement. Sadly, it hasn't helped much with VR sickness in my case though.
pavel_lishin · 3h ago
Really thought this was going to be about Johnny Mnemonic.
Surely no one is using them for games any more? Surely the headsets are all gathering dust up in the attic next to the gramaphone?
It's not perfect. The FOV on lower-end/older headsets leave a lot to be desired, you can't use button boxes/controls since you can't see your hands, and doing any sort of long race gets exhausting.
2. Maybe people who are prone to motion sickness, or who have vestibular damage, would benefit from some of these tricks, even though VR game isn't their idea of fun.
3. Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?
VR can be amazing. There is nothing on this planet that can provide the same experiences it can. That includes real life.
Something like experiencing floating through space, gazing at an alien sunset and feeling like your body is actually there* without having to deal with pesky things like inventing FTL, radiation shielding, and artificial gravity and whatnot is pretty cool.
* It's amazing how easily our senses are fooled, even with imperfect hardware.
VR is fun despite some discomfort, much like other experiences like roller coasters. I'd volunteer to participate in such a study because I'd like to do more VR than my body can naturally tolerate.
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system
Definitely worth studying! From the few I've heard adapt, no, it doesn't make them significantly more likely to have balance problems.
Cybersickness endurance games. The person who can make themself the most cybersick wins. Ranked competitive matches with loot box mechanics. People will do pretty much anything when competition is involved.
Snowboarding was very unnatural to me too, yet I persisted and adapted. Now it feels like second nature. It also involves a lot of balance in positions very distinct from the usual human movement. Sadly, it hasn't helped much with VR sickness in my case though.