My experience with VR motion sickness was that it mostly went away after a couple dozen hours. Occasionally it'll come back for me when I try a new experience, but it's usually gone after another hour or so. Not an insignificant amount of time of course, but if you're designing an experience for existing VR users, I think you can safely assume most of your users have their VR legs at this point
mattlondon · 4h ago
Honest question: is anyone using any kind of VR these days apart from a few people using it instead of monitors (which presumably don't suffer from motion sickness as the monitors won't move, right?).
Surely no one is using them for games any more? Surely the headsets are all gathering dust up in the attic next to the gramaphone?
ranger207 · 1h ago
Unfortunately almost all VR games in my experience feel more like tech demos than full games. Even Half Life Alyx felt like a demo mechanically to me, but I had a good amount of VR experience before I played it. The only couple of VR-native games I've played that feel like full games are VTOL VR, a flight sim designed from the ground up for VR including buttons to press and switches to flip, and Pavlov, a shooter. Otherwise, many of the best games are VR-additional that can be played flat as well, like Elite: Dangerous, DCS, or the racing games.
graypegg · 3h ago
I mess around in VRchat every once in a while (maybe once-twice a month?) because it still is really fun with friends that don't live close by... but that really is about it. I personally can only get about 30-45 minutes in VR before I get a headache. (Even with breaks)
i_am_jl · 4h ago
VR motorsport is fantastic. With a good wheel, pedals, and a rig to mount them on the immersion is intense, and the depth perception adds so much to the experience.
It's not perfect. The FOV on lower-end/older headsets leave a lot to be desired, you can't use button boxes/controls since you can't see your hands, and doing any sort of long race gets exhausting.
jermaustin1 · 4h ago
I use VR for games, monitors, and movies. They are great for immersion. I can wear a headset for a few hours without noticing any fatigue.
tlarkworthy · 3h ago
Used mine today for a workout. Super low friction compared to going to a gym.
daveguy · 2h ago
How does that work? I generally consider working out to be the complete opposite of VR. Was it a VR tennis-cardio type thing?
neilv · 6h ago
1. Why would anyone want to give themselves motion sickness for a VR game?
2. Maybe people who are prone to motion sickness, or who have vestibular damage, would benefit from some of these tricks, even though VR game isn't their idea of fun.
3. Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?
dinfinity · 6h ago
> 1. Why would anyone want to give themselves motion sickness for a VR game?
VR can be amazing. There is nothing on this planet that can provide the same experiences it can. That includes real life.
Something like experiencing floating through space, gazing at an alien sunset and feeling like your body is actually there* without having to deal with pesky things like inventing FTL, radiation shielding, and artificial gravity and whatnot is pretty cool.
* It's amazing how easily our senses are fooled, even with imperfect hardware.
monster_truck · 5h ago
I'm still waiting for HMDs where I can't see the pixels. I have something like 20/12.5 vision (and can also count pixels on a 27" 1080p monitor from normal sitting position)
esseph · 4h ago
Give it a bit, it won't last long
reaperducer · 3h ago
There is nothing on this planet that can provide the same experiences it can. That includes real life.
There are plenty of places on this planet where you can rent a real sports car and race around a real track against real people for real.
Until your VR headset emits the smell of burning fuel, rumbles your body so hard that you feel it for hours afterward, deafens you with engine and tire noise, throws so much mud on the screen that your pit crew uses tear-off sheets of plastic to clear it because wipers are useless, and provides a non-zero chance of actually being hurt or dying, your video game is just game.
IRL > VR
paulryanrogers · 6h ago
> Why would anyone want to give themselves motion sickness for a VR game?
VR is fun despite some discomfort, much like other experiences like roller coasters. I'd volunteer to participate in such a study because I'd like to do more VR than my body can naturally tolerate.
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system
Definitely worth studying! From the few I've heard adapt, no, it doesn't make them significantly more likely to have balance problems.
duskwuff · 4h ago
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?
The sense I get from the article is that "VR balance" isn't essentially different from or opposed to ordinary balance; it's just a greater test of one's balance than one ordinarily encounters in daily life. People who have trained their balance - like figure skaters - find VR less of a challenge; performing exercises which improve one's balance - like the "flamingo stance" described in the article - makes VR experiences easier.
kelseyfrog · 6h ago
> Why would anyone want to give themselves motion sickness for a VR game?
Cybersickness endurance games. The person who can make themself the most cybersick wins. Ranked competitive matches with loot box mechanics. People will do pretty much anything when competition is involved.
ThrowawayR2 · 4h ago
People got motion sickness from non-VR FPS games decades ago. Those who overcame it didn't "break their vestibular system" so it seems unlikely it's going to start now.
paulryanrogers · 6h ago
Not surprising ice skaters could adapt best. Skating is a surreal feeling of gliding without as much leg movement as a runner covering the same distance.
Snowboarding was very unnatural to me too, yet I persisted and adapted. Now it feels like second nature. It also involves a lot of balance in positions very distinct from the usual human movement. Sadly, it hasn't helped much with VR sickness in my case though.
pavel_lishin · 7h ago
Really thought this was going to be about Johnny Mnemonic.
Surely no one is using them for games any more? Surely the headsets are all gathering dust up in the attic next to the gramaphone?
It's not perfect. The FOV on lower-end/older headsets leave a lot to be desired, you can't use button boxes/controls since you can't see your hands, and doing any sort of long race gets exhausting.
2. Maybe people who are prone to motion sickness, or who have vestibular damage, would benefit from some of these tricks, even though VR game isn't their idea of fun.
3. Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system, such as making themselves less likely to be able to recover from a sudden imbalance, or not automatically protect against a fall?
VR can be amazing. There is nothing on this planet that can provide the same experiences it can. That includes real life.
Something like experiencing floating through space, gazing at an alien sunset and feeling like your body is actually there* without having to deal with pesky things like inventing FTL, radiation shielding, and artificial gravity and whatnot is pretty cool.
* It's amazing how easily our senses are fooled, even with imperfect hardware.
There are plenty of places on this planet where you can rent a real sports car and race around a real track against real people for real.
Until your VR headset emits the smell of burning fuel, rumbles your body so hard that you feel it for hours afterward, deafens you with engine and tire noise, throws so much mud on the screen that your pit crew uses tear-off sheets of plastic to clear it because wipers are useless, and provides a non-zero chance of actually being hurt or dying, your video game is just game.
IRL > VR
VR is fun despite some discomfort, much like other experiences like roller coasters. I'd volunteer to participate in such a study because I'd like to do more VR than my body can naturally tolerate.
> Will people who condition themselves too well to tolerate VR entertainment also break their vestibular system
Definitely worth studying! From the few I've heard adapt, no, it doesn't make them significantly more likely to have balance problems.
The sense I get from the article is that "VR balance" isn't essentially different from or opposed to ordinary balance; it's just a greater test of one's balance than one ordinarily encounters in daily life. People who have trained their balance - like figure skaters - find VR less of a challenge; performing exercises which improve one's balance - like the "flamingo stance" described in the article - makes VR experiences easier.
Cybersickness endurance games. The person who can make themself the most cybersick wins. Ranked competitive matches with loot box mechanics. People will do pretty much anything when competition is involved.
Snowboarding was very unnatural to me too, yet I persisted and adapted. Now it feels like second nature. It also involves a lot of balance in positions very distinct from the usual human movement. Sadly, it hasn't helped much with VR sickness in my case though.