The 16-year odyssey it took to emulate the Pioneer LaserActive

109 LaSombra 16 9/3/2025, 10:02:11 AM readonlymemo.com ↗

Comments (16)

daeken · 2h ago
Wow. This may be one of the most intense reverse-engineering (and honestly, engineering) efforts I've ever seen for an emulator project before. Capturing the raw LD image to this degree, being able to play it in reverse, etc -- absolutely brilliant. Truly fantastic work.
puilp0502 · 56m ago
Top in my list of "insane engineering done by emulator people" is still Dolphin's ubershader; but still, I thank that there are people like the author that dedicate exorbitant time into preserving endangered medium.
angus-prune · 22m ago
What a great write up of a fascinating story.

I'm constantly impressed at the writing coming out of the emulation world. I can't think of any other technical niche that produces such consistently approachable writing about such esoteric technical subjects.

I don't understand hardware, I barely program. I don't even use emulators. Yet I will always read write ups like this and from the dolphin blog and elsewhere which give me a great understanding of reverse engineering, the community nuances, and the hacks and shortcuts that made the games possible on the limited hardware available at the time.

Tor3 · 2h ago
This: "Pioneer's cost-cutting inside the LaserDisc player caused other parts to break:"

Far far back in time when I did hi-fi repairs and similar work, Pioneer stood out with a nice look from outside, and cost-cutting low quality work inside. Not something I liked working on.

jonhohle · 9m ago
Pioneer provided fixes to some things, but for such a niche system there is virtually no way to get them now.

A few years ago I made a support to avoid board sag - https://www.thingiverse.com/thing:5993459

These are actually a pleasure to work on, but their rarity makes everything a bit more stressful.

sgarland · 2h ago
TIL that a. This system existed b. The author’s need for emulation is what drove ld-decode to support extraction of VBI from Laserdiscs.

I and the handful of other weirdos capturing Laserdiscs thank you!

sandos · 15m ago
I never knew laserdisc was analog! Wow.
Podrod · 37m ago
I'm a bit of a Sega fan boy but never heard of the Mega LD before now! What a weird and fascinating bit of video gaming history, and a good read too.

Kudos to Nemesis for his hard work in preserving a bit of niche history.

doublerabbit · 1h ago
The typical 90's add-ons are what made the 90's special for me.

While a nuisance to store like the N64 rumble pack, the dreamcast memory card. It felt like upgraded solidity of the device.

Cthulhu_ · 1h ago
I never had any of these back then, and I keep wondering what it would have been like to be all-in on these ecosystems. Especially Nintendo; gameboys with link cables, N64s with controller add-ons to insert your GB cartridges into, Super Nintendos with cartridges that add 3D hardware to your system, etc.

Closest thing is that a friend of mine had a NES and a cartridge with 365 games on it (in a menu with snails crawling towards each other), two controllers and the gun.

komali2 · 20m ago
It was even crazier in Japan and to this day I don't quite understand how their 90s- era "videogame sent over television" and "videogame sent over ancient cell network" features and dongles worked. I'm trying to remember the names of these features exactly but can't, I just know that it was like, the NES or SNES you could "download" games onto somehow from a TV signal, and then the GB or perhaps GBA had something similar if you connected your console to your phone.
jonhohle · 6m ago
In the US there was the Sega Channel https://en.wikipedia.org/wiki/Sega_Channel which worked over cable.
hammock · 1h ago
The original rumble packs you plugged in were more powerful and they moved more weight, if I recall correctly compared to modern controllers. Would be cool to make a jacket or bodysuit + headset today you can wear that rumbles in the part of the body you got shot in
jonhohle · 8m ago
ramses0 · 38m ago
DrillShopper · 1h ago
I worked on a project that made a vest with controller vibration motors in it connected to a microcontroller. That microcontroller was connected by a serial -> USB converter and was controllable by the computer it was attached to.

Sadly, it wasn't for gaming. It was part of a study into the limitations of how much information humans can absorb at once, with the haptic feedback being tested as yet another input when there was a lot of auditory and visual input. I joked they should just use smell, but I don't think they wanted to subject the undergrad research subjects to weird smells.