Physically based rendering from first principles

100 imadr 32 9/2/2025, 6:07:22 PM imadr.me ↗

Comments (32)

kelseyfrog · 1m ago
Are there any data driven approaches to physically based rendering?

Can't we measure micro-facet depth and angle distribution of real world materials using laser speckle and use it to inform the normal distribution function? Deriving ideals from first principles is great and all, but verifying them against real world measurements seems like the bare minimum.

Eduard · 26m ago
Android Chrome on Pixel 7a. None of the interactive demos show up. Just blank white.
jupitr · 54m ago
How was the interactivity achieved? Could you maybe link to the source so I can learn? I have been trying to get something like this working with quarto, but it is getting way too complicated.
imadr · 43m ago
I wrote everything from scratch in javascript and webgl. You can check the entire source code of the article here: https://imadr.me/pbr/main.js

Beaware though, it's a 8000+ lines of code js file that is very badly organized, it's by no mean a reference for good quality code. However I find writing everything by hand easier in the long term than using already existing libraries for example.

The code includes all the math functions, mesh primitive generation, shaders and even a sketchy text renderer using sdf fonts.

If I had to make it again I would use typescript, type errors were the biggest source of bugs.

godelski · 2h ago
I'm not a fan of how people talk about "first principles" as I think it just leads to lots of confusion. It's a phrase common in computer science that makes many other scientific communities cringe. First principles are things that cannot be reduced and you have to have very good justifications for these axioms. The reason the other scientific communities cringe is because either (most likely case) it's being used improperly and someone is about to demonstrate their nativity, or they know they're about to dive into a pedantic nightmare of nuances and they might never escape the rabbit holes that are about to follow.

In fact, I'd like to argue that you shouldn't learn things from first principles, at least in the beginning. Despite the article not being from first principles, it does illustrate some of the problems of first principles: they are pedantic. Everything stems from first principles so they have to be overly pedantic and precise. Errors compound so a small error in one's first principles becomes enormous by the time you look at what you're actually interested in. Worst of all, it is usually subtle, making it difficult to find and catch. This makes them a terrible place to begin, even when one already has expertise and is discussing with another expert. But it definitely should not be the starting place for an expert to teach a non-expert.

What makes it clear that the author isn't a physicist is that they don't appear to understand the underlying emergent phenomena[0]. It's probably a big part of why this post feels so disordered. All the phenomena they discussed are the same, but you need to keep digging deeper to find that (there's points where even physicists know they are the same but not how or why). It just feels like they are showing off their physics knowledge, but it is well below that which is found in an undergraduate physics degree[1]. This is why you shouldn't start at first principles, its simplicity is too complex. You'd need to start with subjects more complicated than QED. The rest derive out of whatever a grand unified theory is.

But as someone who's done a fair amount of physical based rendering, I'm just uncertain what this post has to do with it. I would highly recommend the book "Physically Based Rendering: From Theory To Implementation" by Pharr, Jakob, and Humphreys that the author says the post is based on. It does a much better job at introducing the goals and focusing on getting the reader up to speed. In particular, they define how the goal of PBR is to make things indistinguishable from a real photograph, which is a subtle but important distinction from generating a real photograph.

That said, I still think there's nice things about this post and the author shouldn't feel ashamed. It looks like they put a lot of hard work in and there are some really nice animations. It's clear they learned a lot and many of the animations there are not as easy as they might appear. I'm being critical but I want them to know to keep it up, but that I think it needs refinement. Finding the voice of a series of posts can be quite hard and don't let stumbles in the beginning prevent you from continuing.

[0] Well that and a lack of discussion of higher order interference patterns because physicists love to show off {Hermite,Laguerre}-Gaussian mode simulations https://en.wikipedia.org/wiki/Gaussian_beam#Higher-order_mod...

[1] In a degree you end up "learning physics" multiple times. Each time a bit deeper. By the end of an undergraduate degree every physicist should end up feeling like they know nothing about physics.

imadr · 2h ago
Thanks for the constructive criticism! A few points I'd like to discuss:

Let's suppose the aim of the article was indeed to learn PBR from first principles, what would it look like? Quantum electrodynamics?

I think there is merit in exploring different physical models for fun and scientific curiosity (like I mentioned in the first chapter). I (personally) feel that it's boring to just dump equations like Snell's law without exploring the deeper meaning behind it. I also feel that it's easier to grasp if you have some surface knowledge about more complex physical models.

I agree however that I probably made many mistakes since I didn't study physics, I'd appreciate any feedback to improve that.

I dislike "Physically Based Rendering: From Theory To Implementation", I personally think that the literate programming approach of the book is way too confusing and disorganized. I prefer the SIGGRAPH talk by Naty Hoffman[0]

[0] https://www.youtube.com/watch?v=j-A0mwsJRmk

magicalhippo · 55m ago
> Let's suppose the aim of the article was indeed to learn PBR from first principles, what would it look like?

Well given the title I at least expected the article to explain or derive things like why and how metals and their alloys have the color (wavelenght-dependent complex index of refraction) that they do, why and how say quartz crystals have different colors, birefringence, fluorescence (makes T-shirts appear extra bright) etc.

And there is no mention of the recording process. Are we simulating good old film with its silver crystals of various sizes? Different film stock is known to have very different looks due to their chemistry.

Or a digital camera sensor with its quantum and thermal noise, bayer filter and a rolling shutter causing those funny-looking propeller pictures?

Not knocking the article, but given the title it fell well short of my expectations going in. That is, I was wondering how on earth anyone had managed to do all that.

imadr · 11m ago
Yes I didn't have time to write a chapter about camera sensors, the human retina, and the whole image formation process. I'll definitely expand on this later on.
magicalhippo · 1h ago
> I dislike "Physically Based Rendering: From Theory To Implementation", I personally think that the literate programming approach of the book is way too confusing and disorganized.

Interesting. Personally it's by far the best programming related book I've read. I didn't mind the literal programming, and I loved how it dove fairly deep into the math and physics but also into the details of implementing the math.

The latter being important as there are can be so many gotchas when implementing math.

delta_p_delta_x · 2h ago
> Let's suppose the aim of the article was indeed to learn PBR from first principles, what would it look like? Quantum electrodynamics?

Something like that, yes. A truly from-first-principles treatment of photon-surface interactions would involve an extremely deep dive into quantum numbers, molecular orbitals, solid state physics and crystal lattices (which are metals), including a discussion about how electron waves superpose to produce various conduction/valence bands with various band gaps, and then discuss how photons interact with these bands.

imadr · 1h ago
I might be a stupid question but how hard would that be to explain, and to understand?

If you had to teach an alien from another universe physically based rendering:

- In an exhaustive manner and,

- You're only allowed to explain something if it derives from something more "fundamental" until we reach the most comprehensive physical models we have

How hard would be the math behind it for example? Because realistically in my article the hardest piece of math is a very basic integral

Could I for example start reading these Feynman lectures[0] and get up to speed on everything there is to know about photon-surface interaction?

[0] https://www.feynmanlectures.caltech.edu/

delta_p_delta_x · 1h ago
The raw mathematics isn't the hardest; most of this is settled by the end of the second year of undergraduate physics—things like Taylor series, ODEs, PDEs, special functions, a bit of linear algebra (no proofs needed, just use the results); perhaps complex analysis which leads to Fourier transforms and all. Maybe a treatment of tensors.

The issue is the sheer complexity of micro systems, and the unintuitive nature of going deeper than 'EM wave reflects off electrons'.

Consider metal-light interaction. Exactly how does a visible-light EM wave interact with a conduction band of superposed free valence electrons? How does the massive superposition elevate each valence electron up energy levels? Why do only metallic and semi-metallic crystals have no band gap? Why are electrons filled in the order of s, p, d, f, g, h orbitals? Why do these orbitals have these shapes? Why are electrons so much less massive than protons and neutrons? Why does the nucleus not tear itself apart since it only contains positive and neutral particles? Why are protons and neutrons made of three quarks each, and how does the strong interaction appear? Why are the three quarks' mass defect so much more than the individual masses of each quark? How does the mass-energy equivalence appear? Why does an accelerating electric charge produce and interact with a magnetic field, and thus emit EM radiation? What is mass, charge, and magnetism in the first place?

Each question is more 'first principles' than the last, and the answers get more complex. In these questions we have explored everything from classical EM, to solid state physics, to quantum electro- and chromodynamics, to particle physics and the Standard Model, and are now verging on special and general relativity.

godelski · 52m ago
Sure! And I appreciate the response. I hope I didn't come off as too mean, it can be hard to find that balance in text, especially while criticizing. I really do not want to discourage you, and I think you should keep going. Don't let mistakes stop you.

  > Let's suppose the aim of the article was indeed to learn PBR from first principles, what would it look like?
I think you shouldn't go that route, but the most honest answer I can give is that such a beginning doesn't exist in physics knowledge. You could start with something like String Theory, Supergravity, Loop Quantum Gravity, or some other proposition for a TOE. Physicists are still on the search for first principles.

All this is well beyond my expertise btw, despite having worked in optics. If you want to see some of this complexity, but at a higher level, I'd highly recommend picking up Jackson's Elecrtodynamics book. That's that canonical E&M book for graduate level physics, Griffith's is the canonical version for undergraduate (Junior/Senior year). Both are very well written. I also really like Fowles's "Introduction to Modern Optics", and it is probably somewhere in between (I read it after Griffiths).

I am in full agreement with you that having deep knowledge makes a lot of more shallow topics (and even many other deep topics) far easier to grasp. But depth takes time and it is tricky to get people to follow deep dives. I'm not trying to discourage you here, I actually do encourage going deep, but just noting how this is a tricky line and that's why it is often avoided. Don't just jump into the deepend. Either wade people in or the best option is to lead them in so they don't even recognize they're going deep until they're already there.

  > I dislike <PBR Book>, I personally think that the literate programming approach of the book is way too confusing and disorganized
This is very understandable and I think something you should hone in on and likely where you can make something very successful. But an important thing to note about his SIGGRAPH talk is his audience. His talk is aimed at people who are experts in computer graphics, but likely computer scientists and not physicists. So his audience knows a fair amount of rendering to begin with and can already turn much of what's being said into the code already. But if you listen to it again I think you'll pick up on where he mentions they'll ignore a bunch of things[0]. There's no shame in ignoring some things and working your way forward. I actually like what Hoffman said at 22:25 "and we know that's an error. But we'll live with it for now." That's the mark of good scientific and engineering thinking: acknowledge errors and assumptions, triage, but move forward. A common mistake looks similar, dismissing those errors as inconsequential. That's putting them in the trash rather than tabling for later. Everything is flawed, so the most important thing is keeping track of those flaws, least we have to do extra work to rediscover them.

So, who is your audience?

This is just my opinion, so you have to be the real judge; but I think you should leverage your non-expertise. One of the hard things when teaching is that once you understand something you quickly forget how difficult it was to learn those things. We quickly go from "what the fuck does any of this mean" to "well that's trivial" lol. You referenced Feynman in your blog post and most important thing I learned from him is one of the best tools for learning is teaching (I've given way too many lectures to my poor cat lol). It forces you to answer a lot more questions, ones you normally would table and eventually forget about. But at your stage it means you have an advantage, that the topics you are struggling with and have overcome are much more fresh. When learning things we often learn from multiple sources (you yourself shared overlapping material), and that's because multiple perspectives give us lots of benefits. But at this point, don't try to be a physicist. If you want to work towards that direction, great! If you don't, that's okay too. But let your voice speak from where you are now.

Reading your blog post and poking through others, there's a "you" that's clear in there. Lean into it, because it is good. I like your attention to detail. Like in your Ray Marching post how you just color code everything. Not everyone is going to like that, but I appreciate it and find it very intuitive. I'm a huge fan of color coding equations myself and make heavy use of LaTeX's annotate-equations package when I make slides.

But I think looking at this post in isolation the biggest part to me is that it is unclear where you're going. This is a problem I suffer from a lot in early drafts. An advisor once gave me some great advice that works really well for any formal communication. First, tell "them" what you're going to tell them, then tell them, then tell them what you told them. It's dumb, but it helps. This is your intro, it is your hook. I think there's places for these ideas but early on they almost feel disconnected. This is really hard to get right and way too easy to overthink. I think I can help with a question: "What is your thesis?"/"What is your main goal?" Is it "learn how our human eyes capture light and how our brains interpret it as visual information"? Or is it "Physically based rendering from first principles". Or even "learn how to create physically realistic renderings of various materials." These are not exactly the same thing. When I'm struggling with this problem it is because I have too much to say. So my process is to create a "vomit draft" where I just get all the things out and it's going to be a mess and not in the right order. But once out of my head they are easier to put together and in the right order. After your vomit draft check your alignment. What is most important and what can be saved? What's the most bare bones version of what you need to communicate? Build out of that.

I do really think there's a good blog post in here and I can see a lot of elements that suggest a good series may come. So I do really encourage you to keep going. Look at what people are saying they like and what they dislike. But also make sure to not take them too literally. Sometimes when we complain about one thing we don't know our issue is something else. What I'm saying is don't write someone else's perfect post, write your post, but find best how to communicate what you want. I know I've said a lot, and I haven't exactly answered all your questions, but I hope this helps.

[0] There's a side note here that I think is actually more important than it appears. But the thing is that there's a weird relationship between computation and accuracy. I like to explain this looking at a Taylor Series as an example. Our first order approximation is usually easy to calculate and can usually get us a pretty good approximation (not always true btw). Usually much more than 50% accurate. Second order is much more computationally intensive and it'll significantly increase your accuracy but not as much as before. The thing is accuracy converges much like a log-like curve (or S-curve) while computation increases exponentially. So you need to make these trade-offs between computational feasibility and accuracy. The most important part is keeping track of your error. Now, the universe itself is simple and the computational requirements for it are lower than it takes us to simulate but there's a much deeper conversation about this that revolves around emergence. (The "way too short" version is there's islands of computational reducibility) But the main point here is this is why you should typically avoid going too low quickly, because you end up introducing too much complexity all at once and the simplicity of it all is masked by this complexity.

imadr · 15m ago
Again, thanks for the thorough and constructive answer, it doesn't come off as mean, on the contrary I appreciate it :)

I strongly agree that teaching is absolutely the best tool for learning. I wrote this article in part because I got inspired by the "What I cannot create, I do not understand" quote by Feynman.

I agree that the article is disorganized, and it's not only a feeling: it literally is! I had to shuffle around parts of the chapter about radiometry because I couldn't find the right place for it. I was kind of in a rush because I submitted this article as part of 3blue1brown's summer of math exposition.

I find it interesting that between the 3rd and 4th edition of pbr book, chapters have been reorganized too. Monte Carlo Integration has been moved to an earlier chapter before radiometry, reflection models..etc which I found confusing, but I suppose the authors had a good reason to do that. So I have a lot to learn on how to improve my writing and how to organize ideas into something coherent.

[0] https://some.3b1b.co/

godelski · 9m ago
Keep with it! And that reorganization between editions is a good reminder that things don't have to be perfect and can always be improved upon. We call these things "soft skills" but I think we've made a terrible mistake in implying that communicating is easy lol. Often it can be harder than the work itself! I think you got a good attitude and it'll take you far. So good luck on your submission! And FWIW, Monte Carlo Integration confused the hell out of me until I figured out how beautifully simplistic it is. If it hasn't clicked, keep with it. It eventually will.
taeric · 2h ago
It isn't just computer science people that do this, either. My gut is it was a common thing in MBA style classes as a way to approach a topic in a field you are not expert in. Specifically, it is common among management talkers, from my experience.

I think the idea is supposed to be to go back to the "first principals [that you would have been taught]." Which, yes, sometimes you will learn things that show these early teachings were wrong. Often, though, you can get far more mileage out of the naive models than people want to admit.

To that end, I think used judiciously, this has merit. Rarely does anything go against early teaching. It should lean on the specific assumptions and why they do or do not apply anymore, though.

godelski · 14m ago
I think >90% of the time I hear the phrase "first principles" mentioned I'm safe in expecting something that is very high level to follow. I'm glad nerds have (kinda) been pushed into celebrity status but I also think there's a lot of cargo culting that has followed. Unsurprising I guess, since one is much easier than the other. I just wish there was more pushback, especially in tech (not because the only abuser of this, but we're definitely the ones with the most weight)

  > you can get far more mileage out of the naive models than people want to admit.
All models are wrong, but some models are useful, right? I'm a big fan of this phrase so much because I think it helps us remember that it's okay to be wrong.

I feel like the biggest problem of first principles is that this is almost never where you start. Rather it is something you work towards. Where it then becomes an iterative process expanding/extrapolating out, then coming back in and refining. Low level knowledge is so beneficial, but also very difficult to obtain. It's even more difficult to see how much room is below you without ever having gone down.

delta_p_delta_x · 1h ago
> By the end of an undergraduate degree every physicist should end up feeling like they know nothing about physics.

You couldn't have been any closer. I emerged feeling extremely stupid after doing physics at uni. My rather mediocre marks didn't help...

jiggawatts · 2h ago
The author went down to the electromagnetic wave theory of light. How much more “first principles” could this article be!?
godelski · 2h ago

  > How much more “first principles” could this article be!?
I think you've answered your own question and demonstrated my point. See my third sentence. The notion of "more 'first principles'" is like asking who's before the first person in line. If there's more people in front, then they aren't the first person in line and if there aren't, well you're right, how can you be more first? But I think we both know this isn't the start of the line...

As to your actual question(?) of "how more fundamental can it be"? Well, the answer is a lot. They barely scratched E&M theory. I specifically mentioned that even a undergraduate in physics would be exposed to much more fundamental aspects. Likely even before their junior year.

But if you're asking "how much more fundamental should* it be" well most of my comment is arguing that it should not be. I argued that it generally isn't a good idea to start from first principles, and I'll even argue that it probably isn't a good idea to start there even if they are in quotes.

MangoToupe · 2h ago
Idk, empirical observations? A theory is certainly not a principle.
MangoToupe · 2h ago
I think Musk was the first person I noticed to really abuse this phrase.

Not that it's not a useful phrase—of course it is. But it seems like it's an abuse of what should be called "core agreed assumptions" or something.

godelski · 24m ago
Yeah he abuses a lot of phrases... He does provide a master class on psuedointellectualism though. Drops enough vernacular that layman think he's smart and even enough that experts might think they're in good company if they don't pay too close attention. But I think the biggest clue that it's fake is how dismissive he is of nuance and detail. It's such a classic defense from psuedointellectuals because they know if they venture into depth then the gig is up. Meanwhile, look at any two nerds arguing. It's always nuanced and over minute things that they'll always insist are very important (because often it is, but only at that level).
prathje · 1h ago
I really like the interactive elements and animations.

Small nit on the wording: "This continuous cycle enables self-sustaining, self-propagating electromagnetic waves"

The term “self-propagating” makes it sound like the fields are somehow pushing each other forward, but really they’re just coupled solutions of Maxwell’s equations.

smusamashah · 2h ago
Love the detailed interactive visual explanations, https://samwho.dev/ is another one like Ciechanow.ski
amelius · 3h ago
Webpage doesn't work in Firefox/Android.
imadr · 3h ago
I developed this article on firefox desktop and tested it on safari ios, and here I was thinking my testing was exhaustive! I just hope it’s not some obscure webgl bug on android

Anyways thanks for the feedback I’ll look into it

danielbln · 2h ago
Can confirm, latest Firefox on S24 doesn't render the interactive elements. Chrome does, however, and it's a beautiful article.
sabellito · 24m ago
Works on mine.

FF: 142.0.1

OS: Android 15

all2 · 3h ago
Chrome seems to function, at first glance.
godelski · 3h ago
Seems fine on Firefox on Mac
dabla · 2h ago
Love the attention to details,the read is seamless