Creative Technology: The Sound Blaster

27 BirAdam 7 9/7/2025, 9:50:30 PM abortretry.fail ↗

Comments (7)

duskwuff · 2h ago
> An hour of audio in 64MB would absolutely not be “CD-quality.”

At 128 kbps, you can fit a bit over an hour of audio into 64 MB. Which isn't great, especially not using a late-90s MP3 encoder, but it's perfectly listenable.

sillywalk · 2h ago
I remember buying a Sound Blaster Pro. I remember being amazed by the talking parrot, and DR. SBAITSO - That's Sound Blaster Acting Intelligent Text-To-Speech Operator. It also had the proprietary Panasonic CD-ROM connector.
exikyut · 1h ago
I'm hijacking this comments section just a tiny bit to talk about Creative TextAssist. It can be downloaded here: https://archive.org/details/creative-sound-blaster-cd-softwa...

It was a speech synthesizer package that (I assume) used the CT1748 mentioned in the article (^F "CT1748") to render very 80s-90s sounding but acceptable speech. You could even precisely control the phoneme generation using a scripting language to make the voices sing songs, with surprisingly tolerable results.

My call to action here is that all the SB16 emulation in PC emulators seems to skip over the CT1748 and/or other necessary parts that makes the speech synthesis possible. Here's Windows 3.1 running in PCem stating "The speech engine cannot be opened. Speech commands cannot be executed." - https://imgur.com/a/bBOihec

So if anyone out there wants a fun project, it would be finalizing the emulation in PCem, 86Box (a PCem fork), DOSBox-X or similar so that this software can run. Essentially it's currently in a state of bitrot and in the process of becoming forgotten.

lif · 5h ago
the sound of PC gaming in the late 90s, e.g. with good old PCWorks FourPointSurround by Cambridge Soundworks

(iykyk)

bananaboy · 2h ago
I still use those speakers plus sub today!
eduction · 1h ago
You should explain what the AdLib is.

This whole thing just drowns in jargon and quick technical assertions that are never explained. It is skimming the surface (as though clipped together from various poorly understood sources) rather than explaining things with any depth. The heart of this story is how PC sound worked and how it evolved. Instead you have recitations of speeds and feeds.

BirAdam · 1h ago
So, I cover the entire industry at ARF, and Adlib will come. The problem is finding the sources. Sorry you didn’t care for it. Also, as Creative didn’t make most of their chips, those too will eventually be covered.