Creative Technology: The Sound Blaster

62 BirAdam 18 9/7/2025, 9:50:30 PM abortretry.fail ↗

Comments (18)

disillusioned · 2m ago
I bought a _lot_ of Creative Labs products over my pre-teen and teen PC building years. Saving up to get the SB2 or the AWE32 or the AWE64 or SBLive... so that I could eventually get something that supported 4.1 for my Cambridge Soundworks FPS2000 kit that I got... (mentioned elsewhere in the comments here).

This was really the primary way to get any sort of good sound. And when it came time to upgrade my computer late last year to an AM5 chipset, I realized that my Klipsch 5.1 system wasn't going to cleanly plug into the on-motherboard outputs. You have to split and use your front panel audio out in order to feed the rear channel, which is kludgy and stupid, so off I went again, and found I could still buy a Sound Blaster: this time, the AE-7. It's been pretty reliable, has a little volume knob/input guy for my headset, and the desktop software and drivers aren't as nightmarish as the internet had led me to believe they'd be, even on Windows 11.

It did lead me down this path of wondering how CL was doing nowadays, so it's funny to come across this piece outlining their history in detail and where they are today.

jonathanlydall · 22m ago
Creative has in my opinion worked harder than most to put me off their hardware.

Their initial Sound Blasters made them my default choice in the 90’s, but by late 00’s I vowed to never buy them again, their hardware became overpriced, unreliable and they were user hostile.

It felt like they’ve been coasting from their good reputation in 90’s for a long time now even though they don’t deserve it any more.

My friend in late 90’s got a Sound Blaster live or something. In the early 2000’s you could download driver updates off Creative’s website for their stuff, but if you lost the original driver CD you, you had to find drivers elsewhere.

There was a story of how some guy patched their binary driver to fix a long outstanding bug and at the same time discovered that it was trivial to upgrade the sound card by tweaking the driver and of course Creative got all hostile.

My brother had their WoW headphones and it had a bug where the mic would get progressively softer the longer he was using Ventrillo or Skype and he would have to periodically jump off and back onto the call.

Generic motherboard audio by the mid 90’s was for most purposes as good as Creative stuff, but Creative used patents to artificially keep them from being better, while not making amazing stuff themselves.

When Vista deprecated hardware accelerated audio in Windows and Creative labs moaned about it, I had zero sympathy.

fodkodrasz · 8m ago
> Generic motherboard audio by the mid 90’s was for most purposes as good as Creative stuff, but Creative used patents to artificially keep them from being better, while not making amazing stuff themselves.

I assume you made a typo and were thinking about mid 00s, as my memory tells me that motherboard audio was really rare thing in mid 90s.

It started to become common after Intel's AC97 standard. (I'd call that more late 90s... That is late 90s, early 00s possibly by the time it started to spread.

exikyut · 4h ago
I'm hijacking this comments section just a tiny bit to talk about Creative TextAssist. It can be downloaded here: https://archive.org/details/creative-sound-blaster-cd-softwa...

It was a speech synthesizer package that (I assume) used the CT1748 mentioned in the article (^F "CT1748") to render very 80s-90s sounding but acceptable speech. You could even precisely control the phoneme generation using a scripting language to make the voices sing songs, with surprisingly tolerable results.

My call to action here is that all the SB16 emulation in PC emulators seems to skip over the CT1748 and/or other necessary parts that makes the speech synthesis possible. Here's Windows 3.1 running in PCem stating "The speech engine cannot be opened. Speech commands cannot be executed." - https://imgur.com/a/bBOihec

So if anyone out there wants a fun project, it would be finalizing the emulation in PCem, 86Box (a PCem fork), DOSBox-X or similar so that this software can run. Essentially it's currently in a state of bitrot and in the process of becoming forgotten.

bigmattystyles · 1h ago
I look back fondly to kid years when I took shots in the dark with IRQ and DMA settings on my boot diskette (so as not to mess with my dad’s settings) with autoexec.bat and config.sys (?), trying to balance out keeping enough available memory for the game but still keep the sound driver loaded. I don’t remember all the details, we’d guess a lot, but still learned.

Also, from the article, the nomad mp3 - now that’s a blast from the past.

ksec · 1h ago
The good old days when games requires Sound Blaster to play probably. It is too bad Creative Technology failed to transform out of Sound Card market. I remember discussing this in the early 2000s with a friend of mine in UK who is a Singaporean. He said Creative used to be pride of Singapore.
duskwuff · 5h ago
> An hour of audio in 64MB would absolutely not be “CD-quality.”

At 128 kbps, you can fit a bit over an hour of audio into 64 MB. Which isn't great, especially not using a late-90s MP3 encoder, but it's perfectly listenable.

ksec · 1h ago
Yeah I remember it took sometime before LAME came along and became good, but then AAC-LC took over. These days we really should just default to 256Kbps. My only wish is that AAC-LC QuickTime encoder to be open source.
sillywalk · 5h ago
I remember buying a Sound Blaster Pro. I remember being amazed by the talking parrot, and DR. SBAITSO - That's Sound Blaster Acting Intelligent Text-To-Speech Operator. It also had the proprietary Panasonic CD-ROM connector.
jnaina · 54m ago
I first met Sim Wong Hoo as a teenager while working at Funan Center, just before he launched the Cubic 99 PC (a failed product, which later inspired the Sound Blaster).

A genuinely down-to-earth person. An engineer’s engineer, somewhat like the Woz. If he had only found his "Steve Jobs", someone who had the vision and marketing savvy, Creative would be have a been major tech player.

walaueh · 29m ago
When the Ipod launched, Apple sold "U2 Special Edition" ones that had the band's autographs etched to the back. Guess what Creative did for the launch of their Zen mp3 players (supposed iPod killers)? 10 limited edition ones autographed by CEO Sim Wong Hoo. Like "Who cares about U2 and other artistes (admittedly there were few famous ones in SG then) right? We've got a special one signed by our CEO!" The person who thought of this should have been fired and condemned to never work in marketing ever again.
fodkodrasz · 3m ago
Maybe this was an inspiration for the Gavin Belson Signature Box III in the series Silicon Valley?
lif · 8h ago
the sound of PC gaming in the late 90s, e.g. with good old PCWorks FourPointSurround by Cambridge Soundworks

(iykyk)

disillusioned · 6m ago
This. This this this this this this this. MaximumPC wrote up the FPS2000 kit and I, an obsessed 14 year-old, saved up as much money as I could to buy it. I _needed_ surround sound.

I was then similarly obsessed with 4.1 sound in, eg, Half-Life, and other games, but also the dumb helicopter demo. My friends loved it too: no one else had a 4.1 system, so this was a Big Deal.

Eventually, some component or another failed in the sub/amp, and I moved on to the vaunted Logitech Z-5500, which was a pretty solid choice, but a lot "boomier" and less even.

I then migrated my way to the Klipsch ProMedia 5.1, which I am _still using today_, having kept it on life support by finding some guy online who refurbishes the very testy "BASH" boards inside them, and, after several swaps, eventually ordered a rebuilt amp with a newly designed BASH board that he had printed up.

No one makes true PC audio 5.1 systems anymore, really. Logitech has their Z906, which I could get if I had to, but my understanding is my precious little Klipsch system still kicks its ass.

But it all harkens back to the FPS2000. Cambridge Soundworks put something _special_ together with that bit of kit.

bananaboy · 5h ago
I still use those speakers plus sub today!
eduction · 4h ago
You should explain what the AdLib is.

This whole thing just drowns in jargon and quick technical assertions that are never explained. It is skimming the surface (as though clipped together from various poorly understood sources) rather than explaining things with any depth. The heart of this story is how PC sound worked and how it evolved. Instead you have recitations of speeds and feeds.

BirAdam · 4h ago
So, I cover the entire industry at ARF, and Adlib will come. The problem is finding the sources. Sorry you didn’t care for it. Also, as Creative didn’t make most of their chips, those too will eventually be covered.
Mistletoe · 1h ago
Creative is reviving the Sound Blaster. I’m unsure what that will entail.

https://us.creative.com/kickstarter/

https://www.reddit.com/r/SoundBlasterOfficial/comments/1mpar...