Developing a Space Flight Simulator in Clojure

40 todsacerdoti 5 9/6/2025, 1:39:01 AM wedesoft.de ↗

Comments (5)

MathMonkeyMan · 36m ago
Guile has [multi-methods][1] and [fast hash maps][2], but not yet [dynamic vectors][3].

Clojure's data structures are easier to use, though.

[1]: https://www.gnu.org/software/guile/manual/html_node/Methods-...

[2]: https://www.gnu.org/software/guile/manual/html_node/Hash-Tab...

[3]: https://lists.gnu.org/archive/html/guile-devel/2022-01/msg00...

exabrial · 26m ago
Clojure is such a departure for me, coming from C-Like languages. I have absolutely no idea whats going when looking at the code.
rufusthedogwoof · 18m ago
it's not code it's data. :) -macro
rookderby · 20m ago
Beautiful visuals. I'd like something to dock with.
nodesocket · 12m ago
Wow, this is impressive not using standard gaming framework like Unity or Unreal.