From SDR to 'Fake HDR': Mario Kart World on Switch 2

51 ibobev 36 6/17/2025, 7:07:42 PM alexandermejia.com ↗

Comments (36)

fxtentacle · 2h ago
I believe the article is based on a wrong assumption. The author argues that everything could look more realistic and that VFX could pop more with stronger HDR, but in my opinion it makes a lot of sense to keep a stylized cartoon game also stylized in its brightness choices.

When you drive towards the sun, what is more fun? A realistic HDR brightness that blinds you, or a „wrong“ brightness level that helps the background stay in the background without interrupting your flow? Similarly, should eye candy like little sparks grab your attention by being the brightest object on screen? I’d say no.

The hardware can handle full HDR and more brightness, but one could argue that the game is more fun with incorrect brightness scaling…

MBCook · 1h ago
That’s not the problem.

The game should look like a normal Mario game at a minimum. It should use its additional color palette available in HDR to look better, and the additional brightness to make make effects pop as you describe.

The problem is that’s not what it’s doing. Some things pop better, but it’s not because they’re using extra colors. It may be a little brightness, but mostly it’s that everything else just got toned down so it looks kinda washed out.

If they did nothing but use the expanded color palette and did not use the additional brightness at all I would be a lot happier than with what we have right now.

I haven’t turned it back to SDR mode but I’m legitimately considering it. Because I suspect the game looks better that way.

BoorishBears · 28m ago
Mario Kart World generally looks more saturated than previous games if anything, so it definitely meets that minimum.

And the article is about they missed out on the optionality to use the additional gamut, but that additional gamut wouldn't intrinsically make it look better.

It's easy enough to edit a screenshot to show us what could have been, but even in that single screenshot there are things that look worse: like the flames gained saturation but lost the depth the smoke was adding, and some reasonable atmospheric haze vanished.

(similarly the game in the side-by-side has some downright awful looking elements, like the over-saturated red crystals that punch a hole through my HDR display...)

Given Nintendo's track record for stylization over raw image quality, I'm not sure why this isn't just as likely them intentionally prioritizing SDR quality and taking a modest-but-safe approach to HDR... especially when the built-in screen maxes out at 450 nits.

_carbyau_ · 40m ago
Every game I first start requires a trip to turn off music, in-game VoIP, HDR, bloom, lensflare, screenshake if possible.

It's like a keyword bingo for usually poor implementations. I grant that maybe the implementation is good for any specific game you care to mention - but history has shaped my habits.

jldugger · 4h ago
> But when Gamers in ESA surveys report that the quality of the graphics being the #2 factor in deciding when to purchase a game

Somehow I doubt this survey is representative of the typical Mario Kart player. And to those for whom it is a concern, I don't think SDR is high on the list relative to framerate, pop-in, and general "see where I'm going and need to go next" usability.

Loughla · 3h ago
You are exactly right. I don't care if it's all blocks and squares. As long as I can not lag and see enough to destroy my children at the game.
numpad0 · 1h ago
> HDR is mainstream – From just a quick browsing of BestBuy, nearly all TVs over 42” are 4K and support HDR. 9th gen consoles are shipping with HDR on by default. The majority of your audience is HDR-equipped.

"Mainstream" or "majority" in context of Nintendo is a $20-40k/yr white collar household with 2 kids. The REAL mainstream. Some would have real ashtrays on a dining table. ~None of them had bought any of TVs over 42" with 4K resolution and HDR support in past 10 years.

Though, I do wonder how globally mainstream is such a household buying Nintendo hardware. Admittedly it could be somewhat of a local phenomenon.

thinkingtoilet · 52m ago
I don't know how out of touch you have to be to think a family with two kids making $20k a year is affording a switch 2 on release.

No comments yet

braiamp · 3h ago
There's someone that did the job to actually figuring out how to make the HDR of the switch work, but it needs your display to support certain features to be correct https://www.youtube.com/watch?v=X84e14oe6gs
MBCook · 1h ago
That only helps some. I have a display that supports that feature but I still can’t get it to look right.

It’s a little better than I had it set. But it’s still a problem. As this article shows, it just wasn’t designed right.

mortenjorck · 3h ago
The most unpleasant effect from cut-rate HDR is when graphics with bright backgrounds get lazy-mapped to HDR.

Perhaps the worst offender I've ever seen was the Mafia remake by Hangar 17, which loads every time with a sequence of studio logos with white backgrounds that cut from black. The RGB(255,255,255) backgrounds get stretched to maximum HDR nits, and the jump from RGB(0,0,0) (especially on an OLED) is absolutely eye-searing.

I literally had to close my eyes whenever I'd load the game.

xnx · 2h ago
Even worse when you're in a dark room. The white flash when loading many otherwise dark mode websites and apps is the worst.
theshackleford · 2h ago
> (especially on an OLED)

Why would it be any more impactful on OLED than any given FALD display capable of putting out >1000 nits sustained?

noname120 · 1h ago
Contrast ratio
twoodfin · 1h ago
The intrinsic research and analysis behind this article are great. I’m having a hard time, though, not tripping over the obvious (tell me I’m wrong!) ChatGPT “polish”. Multilevel tutorial outlines, bolded key points, “X is Y—not Z”, …

I can’t articulate why it bothers me. Except maybe the implied assumption that the author’s real voice & style benefit more than they are harmed from being submerged in what is ultimately mathematically derived mush.

jm20 · 4h ago
Nintendo has never competed on graphics. They compete on having the most fun, accessible, entertaining games as possible. And say what you will about their business practices, they’ve probably done a better job of that than any other gaming company in history. As more devs bundle ever higher quality graphics with ever higher in-app purchases and pay to win schemes, Mario remains…Mario.

I seriously doubt many Switch users would bail on the system because of “fake” HDR. They probably don’t care about HDR at all. As long as Mario remains Mario, they’re happy.

Retr0id · 3h ago
Nintendo graphics are rarely technically impressive, but their games do tend to look good. I'd expect their games not to have washed-out colours.
echelon · 1h ago
The author's changes look more washed out to me than the original screenshots.
theshackleford · 2h ago
I'm a Nintendo purchaser. I absolutely care about HDR. Given they specifically advertised HDR, I suspect they expect me to care, otherwise why make noise about it?
bitwize · 1h ago
Nintendo has ABSOLUTELY competed on graphics. The NES, SNES, N64, and Gamecube were graphical powerhouses upon release, at or near the top of their generations in graphical performance. It was only with the Wii, when they chose to iterate on the Gamecube design rather than pair a powerful multicore processor with a powerful shader-capable CPU like the PS3 and Xbox 360 did, that Nintendo started going all "but muh lateral thinking with withered technology" and claimed they never intended to compete in that space.
MBCook · 3h ago
I’m heavily disappointed. I’ve always been a HUGE Nintendo fan.

If the system was SDR only I would be disappointed but fine.

But they made it HDR. They made a big deal about it. And it doesn’t work well. It’s impossible to calibrate and ends up just looking washed out.

It’s broken.

And I don’t appreciate the insinuation that Nintendo fans will buy any piece of junk they put out. See: Wii U.

badc0ffee · 2h ago
The Wii U had terrible wifi, but I can't really say I hated it. There were some real classics on that console - Mario Kart 8 and Super Mario 3D World (although those were both eventually ported to the Switch). It played Wii games and supported all the original controllers, but output HDMI and had real power management. I still use mine to play Wii games.
MBCook · 1h ago
I loved mine. It had real problems but great games.

It was just an easy at-hand example.

I also liked the VirtualBoy. But I bought it and a bunch of game from Blockbuster for $50 total when they gave up on it. So my value calibration was very different from those who paid retail.

HeyMeco · 3h ago
Agree, with the HDR marketing for the Switch 2 I expected a proper implementation. Sad that they cheaped out on it but at least we got this great article out of it
esseph · 3h ago
gjsman-1000 · 3h ago
I read the above post, and honestly thought it was satire.
tempaway43563 · 3h ago
Literally only makes a difference to the clouds. Nintendo know what they're doing and made the right call
MBCook · 1h ago
It looks more washed out than it should. I’m not talking about “doesn’t have blowout colors and brightness“. I’m talking about looks bland.

How is that the right call?

jldugger · 14m ago
1) They have a screen built into the console. It would be kinda derpy to treat portable gaming as a second class citizen. So "SDR first" it is.

2) More than past Mario Karts, World needs to visibly delineate the track into multiple sections: the track itself, the "rough" off track, the border between those two, and the copious number of rails you can ride and trick on. Rails in particular are commonly bright primary colors in order to better stand out, often more primary color coded and saturated than the track itself. Green Pipes, yellow electrical wire tie downs, red bridge rail guards, etc.

3) Bonus gamut for particle effects is kinda not required and probably distracting when drifting around a curve avoiding attacks.

4) It feels pretty good to me, but maybe I need to adjust some settings on my LG C1 to get the full bland experience?

jekwoooooe · 1h ago
Nintendo cheaped out just so they can resell the same thing to the people obsessed with their branding

Anything that isn’t an oled simply cannot do HDR. it’s just physically impossible to get the real contrast.

ge96 · 3h ago
Interesting how the images pop on that site, everything else has like lower opacity/faded, worked great, maybe more noticable on retina monitors
badc0ffee · 3h ago
On macOS 15.5, Firefox 139 shows super dark images for me. Safari seems to work fine, though.
ziml77 · 3h ago
I'm curious if someone knows what's going on. It feels to me like Firefox is showing the image in HDR but with the wrong gamma curve applied.
GRiMe2D · 2h ago
MacBook Pro can “display” HDR content on SDR displays.

macOS puts a slightly higher brightness than it required and artificially (in software) changes absolute white (0xFFFFFF) to greyish color (0xEEEEEE). So when a HDR content is required it will remove mask around that content. Safari ideally, probably that’s on Firefox why tone mapping doesn’t work well

badc0ffee · 2h ago
There's a HDR video on that page, and on my built-in MBP display, it's much brighter/has noticeably more range than the rest of the UI. Moving the window to my non-HDR external 4k monitor, it looks like a regular YouTube video.

The video looks the same in both Safari and Firefox, whereas the images are dim in Firefox on both my MBP display and external monitor.

MBCook · 3h ago
I’m glad to see this getting attention in the last day or two. HDRVTest did a video too.

I’m having a blast with MarioKart but the track usually looks washed out. Some of the UI and other things have great color on them but most of the picture just looks like the saturation was turned down a bit.

Very disappointing as a Mario game and its colorful aesthetic is the kind of thing that should be able to look great in HDR.