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From SDR to 'Fake HDR': Mario Kart World on Switch 2
45 ibobev 31 6/17/2025, 7:07:42 PM alexandermejia.com ↗
When you drive towards the sun, what is more fun? A realistic HDR brightness that blinds you, or a „wrong“ brightness level that helps the background stay in the background without interrupting your flow? Similarly, should eye candy like little sparks grab your attention by being the brightest object on screen? I’d say no.
The hardware can handle full HDR and more brightness, but one could argue that the game is more fun with incorrect brightness scaling…
The game should look like a normal Mario game at a minimum. It should use its additional color palette available in HDR to look better, and the additional brightness to make make effects pop as you describe.
The problem is that’s not what it’s doing. Some things pop better, but it’s not because they’re using extra colors. It may be a little brightness, but mostly it’s that everything else just got toned down so it looks kinda washed out.
If they did nothing but use the expanded color palette and did not use the additional brightness at all I would be a lot happier than with what we have right now.
I haven’t turned it back to SDR mode but I’m legitimately considering it. Because I suspect the game looks better that way.
Somehow I doubt this survey is representative of the typical Mario Kart player. And to those for whom it is a concern, I don't think SDR is high on the list relative to framerate, pop-in, and general "see where I'm going and need to go next" usability.
"Mainstream" or "majority" in context of Nintendo is a $20-40k/yr white collar household with 2 kids. The REAL mainstream. Some would have real ashtrays on a dining table. ~None of them had bought any of TVs over 42" with 4K resolution and HDR support in past 10 years.
Though, I do wonder how globally mainstream is such a household buying Nintendo hardware. Admittedly it could be somewhat of a local phenomenon.
I can’t articulate why it bothers me. Except maybe the implied assumption that the author’s real voice & style benefit more than they are harmed from being submerged in what is ultimately mathematically derived mush.
Perhaps the worst offender I've ever seen was the Mafia remake by Hangar 17, which loads every time with a sequence of studio logos with white backgrounds that cut from black. The RGB(255,255,255) backgrounds get stretched to maximum HDR nits, and the jump from RGB(0,0,0) (especially on an OLED) is absolutely eye-searing.
I literally had to close my eyes whenever I'd load the game.
Why would it be any more impactful on OLED than any given FALD display capable of putting out >1000 nits sustained?
It’s a little better than I had it set. But it’s still a problem. As this article shows, it just wasn’t designed right.
I seriously doubt many Switch users would bail on the system because of “fake” HDR. They probably don’t care about HDR at all. As long as Mario remains Mario, they’re happy.
If the system was SDR only I would be disappointed but fine.
But they made it HDR. They made a big deal about it. And it doesn’t work well. It’s impossible to calibrate and ends up just looking washed out.
It’s broken.
And I don’t appreciate the insinuation that Nintendo fans will buy any piece of junk they put out. See: Wii U.
It was just an easy at-hand example.
I also liked the VirtualBoy. But I bought it and a bunch of game from Blockbuster for $50 total when they gave up on it. So my value calibration was very different from those who paid retail.
How is that the right call?
I’m having a blast with MarioKart but the track usually looks washed out. Some of the UI and other things have great color on them but most of the picture just looks like the saturation was turned down a bit.
Very disappointing as a Mario game and its colorful aesthetic is the kind of thing that should be able to look great in HDR.
macOS puts a slightly higher brightness than it required and artificially (in software) changes absolute white (0xFFFFFF) to greyish color (0xEEEEEE). So when a HDR content is required it will remove mask around that content. Safari ideally, probably that’s on Firefox why tone mapping doesn’t work well
The video looks the same in both Safari and Firefox, whereas the images are dim in Firefox on both my MBP display and external monitor.