Show HN: AI game animation sprite generator
1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation.
You can generate all kinds of game character animation sprites with only 1 image.
1, upload your image of your character 2, choose the action you want 3, generate!
Support basic actions like Run, Jump, Punch and complicated ones like: Shoryuken, Spinning kick, etc.
High quality sprite sheet will be directly generated to use in Unity and any game engine.
If you are an indie game developer, you don't need to high an artist or animator to develop you game.
For studios, it's 10x cost saving and 10x efficiency as no more creating animations for 100 NPCs 100 times.
Please check it out, looking forward to your feedback!
The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get:
> you don't need to high an artist or animator to develop you game.
Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.
For purposes of generative worlds, I have an additional requirement for interchangable equipment and weapons. I.e. a single sword or armor sprite should fit with all humanoid characters, in all animations. I suspect this could be achieved by training against "clipping" tests.
As a start, there should be projections for all four cardinal directions.
Limit the output to palettes of a given size, for classic recolors via GL shaders.
I like the "interchangable equipment and weapons." idea, very cool. And yes. it's doable. many ways possible could work. I'll experiment.
Staying focused: the panda is wearing gloves, but then when it does the Hadouken and the Hurrican Kicks, it loses the gloves.
Bigger picture this seems like a focus on product stuff like pricing and demos and navbars that don't really matter to artists or game developers. Your feelings are correct that people here - the root motivation of the negativity - are questioning your sincerity. With AI art this is acutely true, people don't view AI art as a sincere art endeavor. I don't doubt your sincerity. But spending more time on the art thing, and making it free or open source, it's going to look and feel more authentic.
I've been toying around with the exact same idea the last couple weeks. It's mostly GPT 4o image => some image cleanup, but honestly a lot more finicky than I originally expected. Lots of prompt engineering. So OP probably put in a fair bit of effort here.
Also each animation probably costs $1-$2 in GPT costs to make [1], so not something that's easy to throw a free tier on.
[1] https://openai.com/api/pricing/#:~:text=Image%20Generation%2...
Also, why does the female ninja suddenly grow a penis?
To the poster, please find the customer service to fix
https://buy.stripe.com/cNicN59Bqf6K4q92Qrbwk00?prefilled_ema...
Also, I cannot find my queuing job after closing the page.
I've fixed it.
ALso given your account 2x more credits.
The GitHub cat in the footer does not link to GitHub either.
The opposite is also true. Games that should never be made are being made due to the rubbish that can be generated by these tools. Observe the generated samples on the landing page, they are literally just copying street fighter. These tools are so useless without ripping off the hard work of humans. The deluge of slop is a signal to noise problem.
Bet you $10 that in five years' time you will have.
If you're after monsters like slimes I would not drop money on this.
I uploaded a photo of a pixel art electrician and it just completely ruins it and looks nothing like my guy and forces it into a particular style where it looks like a cheap mobile game playable ad and somehow Mario at the same time. Not to mention, the actual animation is wrong too.
This is a prototype, at best. I would be ashamed of asking money for providing such a sloppy service.
Also, in your faq you have "You own the rights to your generated content.", which I don't think is true. AFAIK, you can't copyright AI art.
16x24 sprites end up looking a lot nicer though.
This is basically another "throw AI in it" CRUD app that wants your money. They're all really low effort grifts that do not deserve to see the light of day.
They work for a subset of animations that go in commonplace game types. Anything creative or new or different? No chance you'll get a satisfactory result. They are all subtly wrong in ways that anyone can easily spot and will likely get your game filtered out and harshly criticized publically on Steam or other platforms.
This right here too is so egregious: https://www.godmodeai.cloud/plans
sorry for the long waiting, I didn't thought there would be so many requests. Added more powerful GPUs.
When your request finish it'll send you an email notification.
Don't really get the mean-spirited comments. Not everyone has the means to exascale their project.
Without them I am hesitant in uploading my concept art from my project for testing.
Otherwise it is a cool concept and I would potentially look in to if it turns out you don't go all evil villain and claim ownership over the sprites.
Enabling a preview set of sprites without having an account would do no harm neither.
But creating an account without any legal documentation is a no from me as I don't know whats happening with my IP which leaves me uncomfortable.
Even if it's not a ratified legal document; some draft is better than nothing.