Show HN: Real-time privacy protection for smart glasses

3 tash_2s 2 8/11/2025, 7:40:47 PM github.com ↗
I built a live video privacy filter that helps smart glasses app developers handle privacy automatically.

How it works: You can replace a raw camera feed with the filtered stream in your app. The filter processes a live video stream, applies privacy protections, and outputs a privacy-compliant stream in real time. You can use this processed stream for AI apps, social apps, or anything else.

Features: Currently, the filter blurs all faces except those who have given consent. Consent can be granted verbally by saying something like "I consent to be captured" to the camera. I'll be adding more features, such as detecting and redacting other private information, speech anonymization, and automatic video shut-off in certain locations or situations.

Why I built it: While developing an always-on AI assistant/memory for glasses, I realized privacy concerns would be a critical problem, for both bystanders and the wearer. Addressing this involves complex issues like GDPR, CCPA, data deletion requests, and consent management, so I built this privacy layer first for myself and other developers.

Reference app: There's a sample app (./examples/rewind/) that uses the filter. The demo video is in the README, please check it out! The app shows the current camera stream and past recordings, both privacy-protected, and will include AI features using the recordings.

Tech: Runs offline on a laptop. Built with FFmpeg (stream decode/encode), OpenCV (face recognition/blurring), Faster Whisper (voice transcription), and Phi-3.1 Mini (LLM for transcription analysis).

I'd love feedback and ideas for tackling the privacy challenges in wearable camera apps!

Comments (2)

TakaJP · 2h ago
Smart solution for wearable privacy. Consent-by-voice and offline processing make it practical, and I’m curious how you’ll expand beyond face blurring.
tash_2s · 3h ago
I think mainstream adoption of smart glasses could be slowed more by privacy concerns than by hardware limitations. Remember Google Glass? While the hardware keeps improving, I want to make sure we're also addressing the software side.