NexusMods Changes Hands

24 gmemstr 9 6/17/2025, 8:22:00 AM nexusmods.com ↗

Comments (9)

xnorswap · 16m ago
Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ).

Both of those are preferable to the relative hell that is dealing with nexus mods.

ChocolateGod · 2m ago
[delayed]
xingped · 7m ago
I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.
esperent · 5m ago
[delayed]
orthoxerox · 18m ago
> I just wanted to make a place where modders could share their work without worrying it would vanish into the internet

And ended up making a place that memory-holes mods that change a string or a flag texture to something inoffensive.

DrillShopper · 5m ago
The link above doesn't work, but it is archived here: https://archive.is/DnOhe
selfhoster11 · 22s ago
It's back now
zelphirkalt · 21m ago
I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.
zihotki · 9m ago
I think that most of niche platforms would become walled behind a login sooner or later due to increased costs associated with AI crawlers downloading every single bit they could reach.
Jgoauh · 3m ago
IDK, hosting files and having people download them will always be the most expensive part of the internet. It will never be free, and the money will always need to come for somewhere. And on the internet money comes from adds and prenium subscriptions. I don't think it would even be possible for them to not insentive people to pay for prenium. The only way it is possible to go back to how it was is if 75% of the users agree to close their accounts to reduce server costs enough to have it be free for others.