Why am I seeing "splatting" more often recently thought it was old tech
reactordev · 1h ago
Been doing this at Faro Inc since 2023 - I helped build it. The real magic is simply the lookup rasterization on device. Since mobile device GPU’s are fast now it fits inside the geometry shader.
jauntywundrkind · 1h ago
Are there any existing examples of partial render offload to the cloud?
Crazy good insight here: splatting is largely a search problem, and that can be offloaded to the cloud.
> Specifically, on the cloud side, we propose asynchronous level-of-detail search to identify the necessary Gaussians for the client. On the client side, we accelerate rendering via a lookup table-based rasterization.
Crazy good insight here: splatting is largely a search problem, and that can be offloaded to the cloud.
> Specifically, on the cloud side, we propose asynchronous level-of-detail search to identify the necessary Gaussians for the client. On the client side, we accelerate rendering via a lookup table-based rasterization.