Ask HN: Which framework/book to get started into GameDev?
6 recvonline 5 5/31/2025, 10:05:03 PM
I am a seasoned engineer, worked up and down the stack (from mainframes to servers and frontends). I always liked playing games as well.
I am looking for a new "hobby", or something I can continuously build and improve, without it being another web application.
I can do Go, Rust, Python, JavaScript. A bit of C. But no C#, C++.
I know of Unity, but I haven't find a clear: That's the path for a newcomer to "publish" their first game. I don't care much about monetizing it, I just want to have fun and build stuff.
Is Unity the best way to go?
If you want to try something more low level, I'd suggest SDL3, with whatever language you like.
I imagine it's a little like learning Photoshop or Flash where you attach scripts to different parts of your image.
I use Unity all day for my day job, but I don't use it for my side projects. It's big, slow, and clunky. It's not really all that fun.
For my side projects I prefer a code only solution and have played around with Raylib, Love2d, Pixi.js, and Three.js depending if I want 2d/3d or browser/ standalone.