It's been a long time coming. I wonder if the overhead of user space interacting with the kernel api is gonna be noticeable.
>Another big area of Windows that uses kernel-level drivers is anti-cheating engines for games. Microsoft has been speaking with game developers about how to reduce the amount of kernel usage, but it’s a more complicated use case as cheaters often have to purposefully tamper with their machine to disable protections and get cheating engines running.
>“A lot of [game developers] would love to not have to maintain kernel stuff, and they are very interested in how they do that,” Weston says. “We’ve been talking about the requirements there, and I think we’ll have more to say on that in the near future.” Riot Games told me last year that it’s willing to follow potential Windows security changes and “recede from the kernel space.”
>Another big area of Windows that uses kernel-level drivers is anti-cheating engines for games. Microsoft has been speaking with game developers about how to reduce the amount of kernel usage, but it’s a more complicated use case as cheaters often have to purposefully tamper with their machine to disable protections and get cheating engines running.
>“A lot of [game developers] would love to not have to maintain kernel stuff, and they are very interested in how they do that,” Weston says. “We’ve been talking about the requirements there, and I think we’ll have more to say on that in the near future.” Riot Games told me last year that it’s willing to follow potential Windows security changes and “recede from the kernel space.”
I hope it spreads to anti cheats as well.