ProductHunt Isn't the Place for Indie Devs Anymore

2 vikingmute 1 6/26/2025, 3:10:02 PM old.reddit.com ↗

Comments (1)

vikingmute · 8h ago
I launched TailwindResume.co on ProductHunt and spent days prepping, only to get 17 upvotes, a day rank of 34, 5 new users, and some spam emails. It was a letdown. ProductHunt used to be great for indie devs, but here’s why it’s not anymore,

1 Big companies with flashy products and big budgets dominate ProductHunt. My project, TailwindResume, got lost in the noise, landing just 17 upvotes and rank 34. The algorithm favors established names, so indie projects struggle to get seen.

2 Rankings depend on upvotes, which come from your network, not your product’s quality. I don’t have a big following, so TailwindResume got 17 upvotes. Anything below the top 30 gets almost no traffic.

3 I spent days on videos, screenshots, and a description for TailwindResume’s launch. Result? Just 5 new users and some spam emails. The effort rarely matches the payoff for indie devs.

4 I hoped for useful feedback on ProductHunt, but got generic “Nice job!” comments. Meaningful, actionable advice is rare, leaving devs with little to work with.

5 A five-minute Show HN post on HackerNews or Reddit can get similar (or better) traffic than ProductHunt, with less prep. Plus, HN’s technical feedback is often more helpful for improving your product.

Launching TailwindResume on ProductHunt showed me it’s not ideal for indie devs. Big players, upvote games, weak feedback, and low returns make it tough. I’d rather post on HackerNews next time for better results with less hassle.