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Show HN: RenderDay: A GPU-only render farm for Blender
I recently had to render my first longer Blender animation, and I found myself pretty frustrated with the existing render farms out there. Everything I tried was either buggy, overly complicated (I really don’t want to pick from a huge list of hardware options), or just *really* expensive. So, I did what anyone would do.. I built my own solution: https://renderday.com - a GPU-only render farm for Blender that’s super fast and dead simple to use. You just:
1. Upload your `.blend` file
2. Pick your settings
3. Get a price, pay, and render - done
No subscriptions, no upfront costs, no contracts - just pay as you go. I pull in daily GPU prices from multiple providers (with a tiny margin to keep the lights on), so the pricing is transparent and competitive. Under the hood it's running on NVIDIA L40S GPUs (48GB RAM), with access to over 1,000 GPUs globally.
Currently supports:
* Blender 4.3 and 4.4 (can add more if needed)
* Cycles and EEVEE
* Real-time progress tracking with live preview frames
* Full file encryption, auto-deletion after 30 days, no access/sharing
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But more importantly: I'd really appreciate your feedback.
This started as a personal itch, but I want to build something genuinely useful for the Blender community - especially indie creators and small studios who can't afford big monthly plans or don't want to deal with complicated setup.
- What do you wish render farms did better?
- What features are missing for you right now?
- Would you use something like this - and if not, why not?
Would love to hear your thoughts - good or bad - so I can keep improving it.
Thanks for reading! Sascha
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