Show HN: Munal OS: a graphical experimental OS with WASM sandboxing

172 Gazoche 65 6/9/2025, 5:34:29 PM github.com ↗
Hello HN!

Showing off the first version of Munal OS, an experimental operating system I have been writing in Rust on and off for the past few years.

https://github.com/Askannz/munal-os

It's an unikernel design that is compiled as a single EFI binary and does not use virtual address spaces for process isolation. Instead, applications are compiled to WASM and run inside of an embedded WASM engine.

Other features:

* Fully graphical interface in HD resolution with mouse and keyboard support

* Desktop shell with window manager and contextual radial menus

* PCI and VirtIO drivers

* Ethernet and TCP stack

* Customizable UI toolkit providing various widgets, responsive layouts and flexible text rendering

* Embedded selection of applications including:

  * A web browser supporting DNS, HTTPS and very basic HTML

  * A text editor

  * A Python terminal
Checkout the README for the technical breakdown.

Demo video: https://streamable.com/5xqjcf

Comments (65)

senkora · 2h ago
I have to ask, were you influenced at all by the talk “The Birth and Death of Javascript” from Pycon 2014?

https://www.destroyallsoftware.com/talks/the-birth-and-death...

It describes a hypothetical future where operating systems use asm.js (precursor to wasm) sandboxes as an alternative to virtual memory protection. I always thought it was a cool idea, and it seems to be a key part of your design.

nextaccountic · 6m ago
It's more likely this was influenced by Midori, a research operating system from Microsoft active around 2008 to 2015

https://www.siberoloji.com/understanding-microsoft-midori-th...

herobird · 6h ago
> Every iteration of the loop polls the network and input drivers, draws the desktop interface, runs one step of each active WASM application, and flushes the GPU framebuffer.

This is really interesting and I was wondering how you implemented that using Wasmi. Seems like the code for that is here:

https://github.com/Askannz/munal-os/blob/2d3d361f67888cb2fe8...

It might interest you that newer versions of Wasmi (v0.45+) extended the resumable function call feature to make it possible to yield upon running out of fuel: https://docs.rs/wasmi/latest/wasmi/struct.TypedFunc.html#met...

Seeing that you are already using Wasmi's fuel metering this might be a more efficient or failure proof approach to execute Wasm apps in steps.

An example for how to do this can be found in Wasmi's own Wast runner: https://github.com/wasmi-labs/wasmi/blob/019806547aae542d148...

Gazoche · 4h ago
Thanks again for making Wasmi :)

> It might interest you that newer versions of Wasmi (v0.45+) extended the resumable function call feature to make it possible to yield upon running out of fuel:

That is really interesting! I remember looking for something like that in the Wasmi docs at some point but it must have been before that feature was implemented. I would probably have chosen a different design for the WASM apps if I had it.

herobird · 3h ago
I am really sorry I have waited so long to extend Wasmi's resumable calls with this very useful feature. :S Feel free to message me if you ever plan to adjust your design to make use of it.
9d · 6h ago
Not OP, but I'm confused how this would be helpful. You're saying for example, he can use this function to create a coroutine out of a function, begin it, and if the function fails by e.g. running out of memory, you can give the module more memory and then resume the coroutine? If so, how is that different than what naturally happens? Does wasm not have try/catch? Also, wouldn't the module then need to back up manually and retry the malloc after it failed? I'm so lost.
herobird · 5h ago
Great question!

Wasmi's fuel metering can be thought of as is there was an adjustable counter and for each instruction that Wasmi executes this counter is decreased by some amount. If it reached 0 the resumable call will yield back to the host (in this case the OS) where it can be decided how to, or if, the call shall be resumed.

For efficiency reasons fuel metering in Wasmi is not implemented as described above but I wanted to provide a simple description.

With this, one is no longer reliant on clocks or on other measures to provide each call its own time frame by providing an amount of fuel for each Wasm app that can be renewed (or not) when it runs out of fuel. So this is useful for building a Wasm scheduler.

pimeys · 3h ago
We used fuel metering with wasmtime, but that made everything quite slow, certain things veeery slow.

How is the performance when using fuel with wasmi?

We are considering to use epoch counter, but for now we just turned fuel off.

phickey · 1h ago
Wasmtime's epoch system was designed specifically to have a much, much lower performance impact than fuel metering, at the cost of being nondeterministic. Since different embeddings have different needs there, wasmtime provides both mechanisms. Turning epochs on should be trivial if your system provides any sort of concurrency: https://github.com/bytecodealliance/wasmtime/blob/main/examp...
herobird · 3h ago
I don't know how fuel metering in Wasmtime works and what its overhead is but keep in mind that Wasmi is an interpreter based Wasm runtime whereas Wasmtime generates machine code (JIT).

In past experiments I remember that fuel metering adds roughly 5-10% overhead to Wasmi executions. The trick is to not bump or decrease a counter for every single executed instruction but instead to group instructions together in so-called basic blocks and bump a counter for the whole group of instructions.

This is also the approach that is implemented by certain Wasm tools to add fuel metering to an existing Wasm binary.

9d · 3h ago
I had no idea what fuel is until this discussion.

What's the rationale? Just preventing infinite loops from hanging the host?

If the inefficiency is the counter, what if you just calculated an instruction offset - start < threshold every once in a while?

This probably makes no sense, ignore it, I'm way in over my head.

[1] https://github.com/bytecodealliance/wasmtime/issues/4109

[2] https://github.com/bytecodealliance/wasmtime/blob/main/examp...

herobird · 3h ago
Yes, rational is to provide a pragmatic and efficient solution to infinite loops.

There is a variety of ways to implement fuel metering with varying trade-offs, e.g. performance, determinism and precision.

In this comment I roughly described how Wasmi implements its fuel metering: https://news.ycombinator.com/item?id=44229953

Wasmi's design focuses on performance and determinism but isn't as precise since instructions are always considered as group.

9d · 4h ago
> Great question!

Thanks! I have lots more too. Are there directions in space? What kind of matter is fire made of? If you shine a laser into a box with one-way mirrors on the inside, will it reflect forever? Do ants feel like they're going in regular motion and we're just going in slow motion? Why do people mainly marry and make friends with people who look extraordinarily similar to themselves? How do futures work in Rust? Why is the C standard still behind a paywall? Let me know if you need any more great questions.

coolcoder613 · 1h ago
Flame is what you see when gases burn in the air. As the material burns, it breaks down and releases flammable gases, which burn too, giving the effect of flame. If you have ever tried burning fine-grade steel wool, you will have seen that it burns without any flame because the iron burns directly without making gases first.
9d · 21m ago
I was told it was plasma. Who is wrong, them or you? Either way, I can't trust one of you...
lukan · 4h ago
"If you shine a laser into a box with one-way mirrors on the inside, will it reflect forever?"

No, because each reflection comes at a cost (some light transformed to heat)

"Why do people mainly marry and make friends with people who look extraordinarily similar to themselves?"

To not get so much surprises and have a more stable life. (I didn't choose that path.)

(But I feel it would be too much OT answering the other questions and don't want to distract from this great submission or the interesting Wasmi concept)

9d · 3h ago
No, I do not accept this. There must be a way. What if the mirror box has a high enough heat? Would it work then? The box could be made of a heat resistant material, like fiberglass.
9d · 6h ago
> The downside of course is that each step of the loop is not allowed to hold the CPU for arbitrary amounts of time, and must explicitly yield for long-running tasks.

Seems to me that a bigger downside is that the more apps you have open, the slower each one will become. I don't remember ever having more than like 10 open, but I've definitely had 30 tabs open, so if they're each separate procs then wouldn't that slow each one down by 30x? I guess if the whole computer is fast enough that's fine, but intense processes like video renderers would slow down noticably, even if not fast, even if just going from 1sec to 30sec. But in any case this is a really, really clever shortcut for the general case to get a whole operating system working, which is no small feat, and really exciting!

jdiff · 2h ago
As long as they all finish their jobs in time, they shouldn't run any slower at all. They run, they complete, they wait for the next frame. If resources are constrained enough to shrink that wait to 0 or below, then yes, everything slows down, and somewhat less gracefully than with a more fair and more complex scheduling system. But it sounds like each program yields explicitly when it's ready for the upcoming frame, so if a program doesn't have much to do, its "share" of the time is free real estate.
IshKebab · 4h ago
Apart from the cooperative scheduling, I think Spectre probably kills the security model, and I can't understand how this could work efficiently without virtual memory. How do you implement `memory.grow`? Do you have to `memmove` an entire app's memory when it wants to grow by 10 kB and another app is in the way? Is that even possible?

Still, very impressive project!

9d · 3h ago
Could you elaborate?
n42 · 1h ago
This is just so inspirational and cool. I’ve had so many of these concepts floating around in my head, without the critically necessary capability, or followthrough. I’m sure others have as well. It’s very cool to see someone execute on it.

I wonder about operating systems with isolated applications like this providing some kind of attestation.

Is it even possible to do that in a non-user hostile way?

The use case I daydream about is online competitive gaming. It’s a situation where a majority of users are willing to give up software freedom for a fair community. Consoles used to be a locked down way to guarantee other users were participating fairly, but this increasingly less the case as cheaters become more advanced. Solving this problem necessarily locks down access to software and hardware, as far as I can figure it. From a game theory perspective I can’t see any other approach. Enter “kernel level anticheat”; aka rootkits, depending on who you ask.

So I guess I wonder if virtualization at a level like this can somehow be a part of the solution while preserving software freedom, user privacy and security where the user still wants it

jadbox · 23m ago
Very cool. This project needs something like a native control library interface into the wasm apps so that there can be UX uniformity.
9d · 6h ago
This is incredible. I wonder if this will be the future of OSes.

This readme is really, really interesting to read through.

Why did you use wasmi instead of wasmtime?

I might actually try to use this OS inside a VM.

Half of me wants to port my own reactive GUI lib to Munal.

Gazoche · 6h ago
Thanks! I tried to get wasmtime working but it was too much of a pain to compile in no_std mode, so I settled for wasmi instead.
herobird · 6h ago
Wasmi author here. Glad to see Wasmi being used in embedded contexts were it really shines. :)

I just watched the demo video of Munal OS and am still in awe of all of its features. Really impressive work!

Gazoche · 4h ago
Thank you! And thanks for making Wasmi, it's a really impressive project and it's the reason why I decided to go this whole WASM sandbox route (because I could embed it easily) :)
herobird · 2h ago
Awww, makes me very happy to hear! :) Thank you!
9d · 5h ago
Yeah it's one of those projects were I'm so impressed that I'm saying nothing because there's nothing to say, it's just really impressive. I'm not sure what will come of this project, but it has a lot of potential to at least inspire other projects or spark important discussions around its innovations.
phickey · 5h ago
Wasmtime maintainer here - curious to hear what went wrong, I and several other users of wasmtime have production embeddings under no_std, so it should do everything you need, including building out WASI preview 2 support. You can find me on the bytecode alliance zulip if you need help.
Gazoche · 4h ago
I think I was a bit spooked by the examples (https://github.com/bytecodealliance/wasmtime/tree/main/examp...), and the need to implement platform dependencies in C code (which would have complicated the build process). Makes sense since it's a more complex and mature project, but Wasmi on the other hand was just a pure Rust dependency that only required a single line in the Cargo.toml. So in short I went the lazy route :)
phickey · 2h ago
All of the C primitives there implemented in (unsafe) Rust, but we built that example for an audience that already had some platform elements in C. We'll try to improve the example so that both integrating with C, and using pure Rust, are covered.
lasiotus · 4h ago
I'm not the OP, but I have a similar experience with Motor OS: wasmi compiles and works "out of the box", while wasmtime has a bunch of dependencies (e.g. target-lexicon) that won't compile on custom targets even if all features are turned off in wasmtime.
phickey · 2h ago
Not sure how to help with this much information but I've built and run wasmtime on some pretty squalid architectures (xtensa and riscv32 microcontrollers among others) but the right collection of features might not be obvious. We can help you find the right configuration on the Bytecode Alliance zulip or the wasmtime issue tracker if you need it.
9d · 4h ago
But if this benchmark is right, then wasmtime is 5x faster than wasmi for it:

https://github.com/khvzak/script-bench-rs

herobird · 3h ago
Wasmtime, being an optimizing JIT, usually is ~10 times faster than Wasmi during execution.

However, execution is just one metric that might be of importance.

For example, Wasmi's lazy startup time is much better (~100-1000x) since it does not have to produce machine code. This can result in cases where Wasmi is done executing while Wasmtime is still generating machine code.

Old post with some measurements: https://wasmi-labs.github.io/blog/posts/wasmi-v0.32/

Always benchmark and choose the best tool for your usage pattern.

9d · 2h ago
That's a good point I didn't think about.

I guess it's like v8 compared to quickjs.

Anyway all this talk about wasm makes me want to write a scriptable Rust app!

dmitrygr · 6h ago
> I wonder if this will be the future of OSes.

SPECTRE and MELTDOWN enter the chat

9d · 6h ago
What the DLL, Dmitry. Don't be a buzzkill.
fsflover · 6h ago
> I wonder if this will be the future of OSes.

If you are talking about the app isolation through virtualization, then I've been living in this future for quite some time with Qubes OS. The isolation there is also extremely reliable.

9d · 5h ago
Mostly I meant WASM as a platform (waap?) which seems so futuristic to me. I hope one day all OSes can natively run WASM code, though I'm not sold on WASI since then we're back to square one with security it seems.
jauntywundrkind · 5h ago
I can't wait to see what attempts like this might look like after wasm components start becoming real(-er).

I have huge respect for unikernel designs, and this looks amazingly festureful. & Yet… I don't know why it matters to me as much as it does, but I want so very much for wasm to be useful for more than one big precompiled app.

There's all sorts of work going into wasi preview3 right now, to allow sync and async code to co-exist. Once that happens, it feels like wasm will finally have all the necessary ingredients down to be an everything runtime (although I'd hoped the host-object bridging was going to get more love too, & it's not clear to me that there's any itnent to go beyond js-based bridges like rust web-sys, on and on).

I hope we see more interest in wasm runtimes being used to host more dynamic sub environments, to host not just one amazing process but many processes. The promise of wasm components is to give us: standard, portable, lightweight, finely sandboxed, cross-language, compositional module (according to the wonderful talk linked below), and it seems so near, but this status quo of it being used so extensively in unikernel like applications, needing everything compiled ahead of time, feels like the area I want to see wasm expanding into not as a specification (the spec seems there!) but as a practicable doable thing, like what I want wasm components to be good for. Not just a distribution format but a runtime capability.

What is a Component (and Why) https://youtu.be/y3x4-nQeXxc

9d · 4h ago
I started on a Rust app that uses SDL3 and lets you script it via embedded V8[1]. But I'm very seriously tempted to fork it and embed wasmtime or wasmi and let you script it in anything, and include a few wasm compilers into the app for convenience so you just give it a file and it does the rest. Mainly because of the speed of wasmtime and wasmi compared to alternatives[2]. But my biggest concern is that this isn't adding any real convenience. You still have to set up whole code environments, which defeats the purpose of scripting it. Still, it's such a neat idea that I don't want to not do it, and I just might.

[1] https://sdegutis.github.io/blog/dear-everyone-hire-me-to-mak...

[2] https://github.com/khvzak/script-bench-rs

simonw · 5h ago
Wow, this thing even has its own web browser! https://github.com/Askannz/munal-os/tree/master/wasm_apps/we...

You can see a snippet of it running (and rendering Hacker News) in the demo video.

pjmlp · 4h ago
/rant mode on

Every few years since Xerox PARC, we get yet another attempt to bytecode userspace.

So far only IBM i, ChromeOS and Android managed to stick around, mostly thanks for their owners having the "my way or the highway" attitude, with management willing to support the teams no matter for how long it takes.

/rant mode off

Anyway, all the best for the project, looks cool.

n42 · 2h ago
You seem to frequently appear in threads involving WebAssembly. Each time you do, I see you point out how bytecode VMs have been done before. And, every time, it doesn’t contribute anything interesting to the conversation.

I don’t mean this in a hostile way, however, it has become frustrating finding this predictable and low effort comment from you every time I open an HN thread on WebAssembly — and, frankly, I’ve begun collapsing comments whenever I see your username.

Every iteration on the concept brings different approaches and tradeoffs made from lessons learned from previous attempts. This is just how engineering, and our industry, works.

I don’t mean disrespect. I assume you are probably speaking from a place of experience. I would be so much more interested hearing your thoughts on the minutiae than basic pattern recognition.

9d · 4h ago
ChromeOS only uses V8 by happenstance, being an OS that's just a browser.

Android could have used anything and it would have been successful, even C++.

These were both successful purely because they're cheap, not because technology.

pjmlp · 3h ago
What matters is what is available for developers on userspace, regardless if they like it or not.

Great technology sadly wins on merit.

Technology wins on either being cheaply available, in a worse is better fashion, as devs rather drink free lemon juice instead of nice costly orange one, or by having companies with willingness and deep pockets to push it no matter what.

jasonthorsness · 4h ago
Incredible that it's a client OS! I think this kind of design can have immediate use server-side because it eliminates quite a bit of security boundary by making the kernel much smaller and eliminating all other libraries and applications besides the thing you are running. I think a key/value store for example would be an excellent candidate to run like this.

Is it possible to achieve decent network performance with this IO model? Can it play any tricks with memory to eliminate some of the copies required when hosting WASM in most programs?

baq · 6h ago
Fun project. The grey beards will gladly read how is it qualitatively different from early Windows or maybe even AmigaOS Workbench? The dinosaurs will probably point to bytecode interpreters mixed with OSes like Lisp machines or smalltalk environments, could be an interesting comparison, too.
geoctl · 5h ago
Great work. I've always wondered if WASM could actually be used as a more generic alternative alternative to eBPF where you could actually do more complex logic than the average eBPF program at the kernel level and still have customized and restricted access to the kernel APIs and data structures like you're actually developing a typical kernel module.
knowitnone · 4h ago
this is very impressive. I really like that you have a browser which is almost mandatory for a desktop OS now. You should write down your TODO list and I hope you keep working on this. I think there is room for many OSes especially ones written in Rust.
rollcat · 4h ago
The radial menu is brilliant.

It is reminiscent of how basic team communication works in StarCraft 2. You alt-click to ping the minimap (draw allies' attention to something in that general area). If it's something more specific, you can hold alt, and drag-click to open a directional menu, from which you can choose one of four orders: attack, defend, retreat, and OMW. Some pings are also context-sensitive: click on the minerals/gas to say "I want to gather these resources", useful for establishing expansion patterns, strategy in the early game (macro/rush), tech transitions (ping your hydralisk den to say "I'm gonna make hydras"). All of this is key in a game with hundreds of APM and split-second reaction times.

It's a similar story with GUI actions. Power users appreciate good key shortcuts more than almost anything. If you do something thousands of times a day, it needs to be near-instant. The mouse is often disregarded, and IMHO that's because nobody is really doing any serious research in that area. Radial menus pack a lot of actions (where three mouse buttons fall short), exploit Fitt's law, muscle memory, etc. They are also discoverable and provide immediate visual feedback (contrary how "mouse gestures" work in some applications).

Couple notes on the current implementation (from what I've gathered from the video):

- Settle on how many actions *at most* do you want available in the menu (4? 6? 8?), divide the menu accordingly, and display those divisions regardless of whether there's an actionable item. This will help develop muscle memory. If you need more than say 8 actions, the menu might already be getting more crammed than you'd find useful.

- When figuring out where to place stuff, I would suggest prioritising the four cardinal directions for the most common actions, starting with the horizontal positions. "Surprising" or destructive actions (even if un-doable) should be placed at the harder-to-reach positions.

- Keep the actions as consistent as possible between different contexts, e.g. left on the document closes the document, left on the title bar closes the window, but not: left on an icon deletes the file.

Questions worth considering:

- I'm not sure if a launcher is a good use for this model; once you have a dozen apps (or more than 3-4 windows to switch between), it's gonna get awkward. Maybe a more traditional list-menu, and/or a dock? But I'd be intrigued if you come up with something original.

- What happens when you open a menu too close to the screen edge? It's an interesting case to consider. Warping the pointer might be an option (the physical mouse can keep moving, after all).

- Is this going to work well with a trackpad? Maybe use a two/three finger swipe, but that depends on how precise is your hardware.

- What about a trackpoint, or die-hard keyboard users? Perhaps you can trigger the menu by holding down the space key?

Anyway, this is really inspiring.

diskzero · 3h ago
Marking Menus [1], Pie Menus, Radial Menus and friends have been around for a while. There is good body of research on them, with some recent research done on their use in multi-touch environments. [2]

While working at DreamWorks, I would often watch artists navigate complex marking menu hierarchies and invoke a command before the menu items themselves could actually be read by a non-trained user. In our custom lighting tool, you could execute the marking menu command by invoking the menu command and making them mouse movement before the menu actually drew.

1. https://www.billbuxton.com/MMUserLearn.html 2. https://damassets.autodesk.net/content/dam/autodesk/research...

Ericson2314 · 6h ago
This is a very good bucking of conventional wisdom. Good job!

Now that Redox aims to support WASI too, it would be interesting to see if the syscall interfaces of these two can grow together other time, even as the implementation strategy remains radically different.

baudaux · 3h ago
Once wasm wasi runtime for exaequOS is ready (I hope soon) I will have a look for running munal OS app in the browser
catapart · 6h ago
This is so interesting!
bionhoward · 6h ago
Great job! Congrats on shipping, this looks like a big project