It is absolutely wild seeing people who do not know how to code building and shipping computer games.
This kind of language is fascinating/terrifying:
> I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device.
I think the nature of our profession as coders is in process of shifting very rapidly, from "write code to do something useful" to "write code to do something useful, better than I could vibe code myself".
Feels like the painful transition when professional photographers started having to differentiate themselves from whatever people could do with their own phone.
On the other hand, as someone who can code in certain domains (web, maps), I could definitely see myself vibe coding as a way to quickly create something in a domain where I have no expertise (eg, Unity).
p1necone · 1h ago
You may not be able to code, but the fact that you identified the need for asset editor tooling ("lab") entirely on your own, and built and used it successfully tells me you'd probably make a great engineer.
You also invented a movement control method I have never seen before - please keep making games.
mananaysiempre · 53m ago
> I had ChatGPT build labs with sliders that I could adjust to decide how I want things to appear, instead of getting frustrated with the chatbot.
Your very own Steve Jobs Roll Your Own Calculator Construction Set[1].
(It is of course very common to do all sorts of game art using ad hoc parametric stuff like this, I just find the similarity amusing.)
This 100% occurred to me as I did it. I may not be a coder but I did read the Steve Jobs biography.
Dilettante_ · 47m ago
Would love an option to adjust the "mouse sensitivity", and flicking(is that the right term? I mean that the momentum from scrolling continues even if you lift your finger from the screen). Right now movement feels a mite heavy, I'm scrolling like three times as much as I'd find comfortable.
Aside from that, this might become my new favorite time waster of the week.
masswerk · 1h ago
Proof for there being still some pretty simple ideas to be explored. – Well done.
Finally camped by the health and was rewarded with...one health.
Kept hoping the +spread would shoot closer to down.
forbiddenvoid · 50m ago
Really nice. Cool mechanic. I wish it was a little bit harder, though. At 2000m, I just sort of got bored, because the weapon was so powered up that all of the enemies died instantly.
felineflock · 16m ago
Am I the only one who finds in bad taste to use "Epstein victims demand release ..." in the game?
Is rape and pedophilia already normalized and I didn't notice?
mitkebes · 4m ago
It pulls news headlines via RSS feed, so the developer didn't intentionally put that headline in the game.
p1necone · 9m ago
The game is just pulling news headlines - specific text isn't being intentionally included.
tylervigen · 6m ago
It’s a live RSS feed of New York Times articles.
keyle · 1h ago
Clever idea, this is why indie games are so fantastic. They explore ideas that no studio would touch, until...
deadbabe · 31m ago
Cool, but I came across a headline for some reason about Charlie Kirk and wondered what the hell that was about, I left the game shortly after.
derektank · 17m ago
This is mentioned in the piece, it's a further play on the idea of 'Doomscrolling'
"I was pretty happy with the game and ready to share it. But then at the last minute I got another nagging idea in the back of my mind: What if it was somehow more like actual doomscrolling?
It would be easy to get an RSS Feed of headlines from a news site. Could I make them appear in the game as you scroll, in a way that felt integrated with the game?"
tylervigen · 5m ago
Because he was shot today, it was in the news, and the game pulls a live feed of news articles via RSS to simulate doom scrolling.
lif · 2h ago
a good start!
(reminds me of a simpler, bullet-hell variant of absolute legend "Doug Dug")
This kind of language is fascinating/terrifying:
> I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device.
I think the nature of our profession as coders is in process of shifting very rapidly, from "write code to do something useful" to "write code to do something useful, better than I could vibe code myself".
Feels like the painful transition when professional photographers started having to differentiate themselves from whatever people could do with their own phone.
On the other hand, as someone who can code in certain domains (web, maps), I could definitely see myself vibe coding as a way to quickly create something in a domain where I have no expertise (eg, Unity).
You also invented a movement control method I have never seen before - please keep making games.
Your very own Steve Jobs Roll Your Own Calculator Construction Set[1].
(It is of course very common to do all sorts of game art using ad hoc parametric stuff like this, I just find the similarity amusing.)
[1] https://www.folklore.org/Calculator_Construction_Set.html
Aside from that, this might become my new favorite time waster of the week.
https://vibeware.vercel.app/
Finally camped by the health and was rewarded with...one health.
Kept hoping the +spread would shoot closer to down.
"I was pretty happy with the game and ready to share it. But then at the last minute I got another nagging idea in the back of my mind: What if it was somehow more like actual doomscrolling?
It would be easy to get an RSS Feed of headlines from a news site. Could I make them appear in the game as you scroll, in a way that felt integrated with the game?"