I worked on SGI machines at the time and even that wasn't powerful enough. Even though Indy was dubbed as "the web machine" (I worked on Indigo2). It was a bit too early when it was promised.
Keyframe · 1h ago
My guy here did what Sega Saturn's VDP1 did. Instead of triangle based rendering, which most did, Saturn used quads, or "distorted sprites" to do 3D. Trivia: Nvidia's first accelerator NV1 was based on what VDP1 did and also used quads and failed on the market (mostly due to it).
https://docs.lume.io/guide/rendering-modes https://threejs.org/docs/#examples/en/renderers/CSS3DRendere...
I don't think either has lighting though! Holy macrel!
https://en.m.wikipedia.org/wiki/VRML