Transmitting data via ultrasound without any special equipment

55 todsacerdoti 13 6/27/2025, 5:02:17 PM halcy.de ↗

Comments (13)

TrackerFF · 34m ago
IIRC, there was some commercial product - years ago - that worked by using ultrasonic data transfer.

It went something like this: You install some app on your phone, which then listens for incoming audio in the ultrasonic range. The audio is coded instructions, which then would do things like blink a light on your phone or whatever. The idea was that this could be used at events (sport, music, whatever) to create light shows on the mobiles, without relying on good wifi coverage or similar in the avenue. As you could use the PA for the data transmission.

avsm · 10m ago
We demonstrated this in 2003 using the smartphones of the era (they didn’t have good filters, so you could detect ultrasound quite easily).

See https://anil.recoil.org/papers/audio-networking.pdf sec 2.1 for the 2003 paper and some ancient videos at https://anil.recoil.org/projects/ubiqinteraction if you want some Nokia nostalgia :-)

thijson · 1h ago
It might be useful to study the techniques that modems used to transmit data over phone lines. I seem to recall trellis coded modulation being used:

https://en.wikipedia.org/wiki/Trellis_coded_modulation

The acoustic channel is bound to suffer from multipath too, so some equalization may be needed too.

https://en.wikipedia.org/wiki/Equalization_(communications) https://www.ti.com/lit/an/spra140/spra140.pdf

In order to receive the signal far from the transmitter, some form of spread spectrum encoding could be used, like CDMA. The spreading factor could be negotiated.

https://en.wikipedia.org/wiki/Direct-sequence_spread_spectru...

ghurtado · 1h ago
Did somebody say Spectrum?

https://softspectrum48.weebly.com/notes/tape-loading-routine...

I always assumed that PWM was the go-to method for this kind of low bandwidth / high noise medium, I wonder why the author didn't go that route and used FM instead

nomel · 27m ago
> Tape data is encoded as two 855 T-state pulses for binary zero, and two 1,710 T-state pulses for binary one.

Is that not FM, more specifically FSK, just with some extra harmonics?

cogman10 · 1h ago
Another step to look into if you really want to have fun is implementing some sort of QAM.
adzm · 2h ago
The web tool is fun! I decided to give it a harder test and turned up some fans and background music up pretty loud and it still managed to decode the message.

Though after a certain point it stops recognizing it, I was still surprised how well it did with noise. I'm sure noise in higher frequencies (or the right harmonics) would be much harder to handle, but solvable in interesting ways too

lxe · 24m ago
18-20khz is not really ultrasound. Many people can still hear this range, and it's very unpleasant when played (at least to me).

For comparison, medical imaging ultrasound is 2-20 MHz (that's MEGA hertz) I think,

thfuran · 14m ago
Yeah, 18 kHz isn't really ultrasound, but 50 kHz definitely is and nobody's hearing that. You definitely don't need to go up into the MHz range and can't if the goal is to use existing audio equipment.
jnwatson · 1h ago
Chromecast has used ultrasound in lieu of pairing code for a while now.
echoangle · 1h ago
Isn't the "Illustrated for zoomers" version of the frequency domain wrong? I'm pretty sure the bars over the timeline show volume over time, not intensity over frequency. So the middle bar doesn't represent a specific frequency but a specific time interval in the song.
ac29 · 1h ago
blensor · 39m ago
GGWave is a really great tool and does support audible and inaudible versions.

We are using it in XRWorkout to automatically sync up ingame recordings with external recordings, we are using the audible version instead of the ultrasound version so a human can sync it up too if they are using a regular video editor instead of doing it automatically in our own tools

Here is an example how that sounds https://xrworkout.nyc3.digitaloceanspaces.com/data/video/036...