Show HN: Lego Island Playable in the Browser

47 foxtacles 11 6/22/2025, 11:03:00 PM isle.pizza ↗

Comments (11)

msgodel · 2h ago
Holy cow that's incredible. I remember playing this when I was ~6 on Windows 95 and being able to walk around and everything was so cool. Now it runs in the browser.

The decomp approach seems surprisingly effective. I know someone else did this with starcraft to get it to run on ARM and said it was the wrong way to do it although I think he did it all in assembly instead of trying to get something sane out of it.

Titan2189 · 1h ago
Here the Video telling the story behind the port

https://www.youtube.com/watch?v=JUNdWnI5BTk

lpa22 · 30m ago
this is one of those games that lives in my head. the quirky narrator and the personalities of all the characters felt really unique at the time.

seeing stuff like this, and backyard baseball, again in browser or modern apps just doesn't hit the same though

iqandjoke · 1h ago
It hangs after I try to inspect elements...
foxtacles · 1h ago
It has trouble with regaining focus at times. Try switching back and forth between the game and another tab/window and it will recover eventually (the hanging is just the game being paused when it goes out of focus)
ycombinatrix · 4h ago
Incredible! Was this based off MattKC's decompilation?
Klaster_1 · 2h ago
Yes, MattKC mentioned this is his last LI video.
ranger_danger · 2h ago
How is this legal? Specifically, distributing copyrighted assets and using their name/logo without permission.
ktkaufman · 1h ago
TL;DR: it's in a gray area, but nobody with power actually cares (at least for now), so it's effectively fine.

As I understand it, Lego is aware of the project (there's been a significant increase in interest in Lego Island in the past few years, with attempts to obtain the original source code) and simply does not care. It's an ancient IP and can't realistically compete with anything new, at least not in a way that would significantly affect Lego's revenue. This is not unlike the way several other companies have acted when their respective older games have been given the same treatment; if a fan project is not actively causing problems (reputational, financial, etc.), most companies will just leave it alone. For companies that actually seem to care about public opinion (as opposed to, say, Nintendo), I think it's fair to assume that the bad optics of taking legal action against a random fan project, however legally justified it might be, far outweigh any possible benefits.

rincebrain · 1h ago
Specifically, I would assume the calculus is about "how much damage does this do by existing" versus "how much risk is there that we attempt to shut it down and sue and set a precedent by losing", and because for most projects the first value is tiny and the second value is potentially enormous, companies leave them alone.

When either value changes drastically in scale (e.g. a project does something making it very cut and dry which side of legal precedent it falls on, or to massively increase the damage to The Brand(tm)), that's when you get worried.

h4ck_th3_pl4n3t · 38m ago
Note that companies usually ignore fan projects like this and don't mention them at all. If they would mention and tolerate them, it weakens their intellectual property in a future lawsuit.

Once fan projects get too much traction, companies have to cease and desist them because that's the way intellectual properties work in the law. It usually has nothing to do with whether it was a cool project or not, it's just that there's way too much money at stake when not defending your IP.