Planetfall

159 milliams 32 5/22/2025, 9:17:57 AM somethingaboutmaps.wordpress.com ↗

Comments (32)

smcameron · 8m ago
Along similar lines is "Here Dragons Abound", a blog about procedural generation of fantasy maps, though it hasn't been updated in awhile. https://heredragonsabound.blogspot.com/
bernds74 · 4h ago
Well, clicked on it thinking it might be about an old favourite Infocom game, but apparently it appears to be about an old favourite Firaxis game...

Are you the author of the web site? Please make sure the PgDn key works for scrolling through the page. At the moment it switches images which are just barely on the screen.

glimshe · 3h ago
I was also here for Infocom! Will the knowledge of the old classics die with us?
anton-c · 1h ago
I plan on making a video on zork. I'm sure there's others but it'll be a nice deep dive into a few infocom games. Gonna do one on Odell down under and MECC too.

There's a surprising amount of resources that aren't dead links regarding infocom stuff.

p_ing · 50m ago
Don't forget Chivalry.
bernds74 · 3h ago
For interactive fiction at least there are still people interested in it, and people are preserving Infocom history in particular. Other games might get forgotten over time unfortunately, especially on more obscure systems. Nobody ever brings up Turrican anymore when discussing game soundtracks...
zoky · 2h ago
Not just the classics, there is actually a thriving interactive fiction community producing new games regularly. The annual Interactive Fiction Competition usually gets 60-70 entries each year.

https://ifcomp.org/

7thaccount · 1h ago
Yep. There are new converts as well like myself. I like modern titles ranging from AAA titles like Doom to smaller indie titles like Kentucky Route Zero which is more like an interactive theater play than a traditional game. However, IF just really scratches an itch when done well and exercises the brain in a different way. I've played with the old INFOCOM games (Zork, Planetfall...etc), but they don't grip me the same way the modern titles do. They're also obscenely hard in ways we don't typically do these days. I noticed the new Doom game lets you modify the difficulty and damage percentage done to you or enemies at any time. As an adult with little time I love not getting stuck in boss battles for hours. Life is too short. Old games didn't have any of that lol.
glimshe · 2h ago
Turrican will be preserved like Infocom. But I fear they will all be forgotten in the depths of a digital computer history museum. I'd love with LLMs could really bring the excitement of text adventures back. It has been tried but so far it's still in the text version of the uncanny valley.
reaperducer · 1h ago
For interactive fiction at least there are still people interested in it, and people are preserving Infocom history in particular. Other games might get forgotten over time unfortunately, especially on more obscure systems.

Since Infocom games run on everything from a Palm Pilot to a mainframe, there's no reason for them to ever go away, as long as we can find people still interested in building Z-Machines for the latest gear.

reaperducer · 1h ago
I was also here for Infocom! Will the knowledge of the old classics die with us?

For all of our modern-day high-powered GPU babble, the Infocom games still have the best graphics possible.

I recently started playing Zork I again on a C-64 emulator, and it really holds up.

The key is to play like you would in the old days: No distractions. Be patient and thoughtful. And actually read everything on the screen, instead of skimming the text.

Since we're now trained to have the attention spans of methed-out ferrets, it can be hard. My tips are to turn the phone completely off, put it in another room, and turn down the lights. Also, do you map by hand on grid paper with a pencil.

Lately, I've seen people bragging about video games providing value because they take 40 or 50 hours to complete. An Infocom game could easily take days, weeks, or months to really explore and appreciate thoroughly.

anton-c · 1h ago
I played thru zork and Zork zero not long ago.

Zork is great. Everything seemed to click into place at the end.

I had incredible memories of zork zero but wow, that shit is opaque. I unashamedly used a guide when I got stuck and it took forever still.

jorvi · 51m ago
Was this "be clever" stuck, or "bad game design" stuck?

As an example for the latter: at a certain point in the game Okami, you have to get an item from a crying boy you are friends with. You get rather obvious hints the boy has the item. You can talk with him a bunch, and the first few times you get different dialogue. You get more unique dialogue if you try it at night.

He would not give me the item. I spent probably two hours first meticulously combing the area and then backtracking throughout the entire world, talking with most of the important NPCs in hope I missed something. I even thought I might have somehow softlocked or corrupted my savegame.

The solution I never figured out and got from a walkthrough: you have to attack the crying boy. Again, the game gives zero hints or indication you have to do this.

anton-c · 44m ago
Bad game design stuck. Some of the connections are so obtuse youd have to be a chess computer to see the item being relevant in that way later. And plenty of chances to bone yourself early in a playthru with no fixes(undo being an option lost 1000 turns ago). Frequent sequential saves help, but I feel there's a whole article ranking the friendliness of adventure text games and I'd rank it on the meaner side, haha. They got better at avoiding those situations in their future graphical adventures(but not totally, damn bonding plant in return to zork). Not to mention the map is so immense good luck finding where you dropped the hard hat or whatever.

If u compare the zork and zero walk thru you'll get it. I love the added color and illustrations and world far more than other text games but when I finished it(I was recording) I said "this game should probably be illegal. I cant quit this quick enough!". Still nostalgic tho, and fun in that "I got thru it" way.

So I very much relate to your experience. The text parser can be picky too when you know what to do but the game has its own way of doing it. Then u miss the solution.(edit: typos)

abraxas · 1h ago
Sid Meier's Alpha Centauri (SMAC) was a very interesting title. It came about because Sid Meier lost his rights to the Civilization franchise for a period of time. Yet SMAC was considered the real successor to CivII rather than Civilization Call To Power because of the recognition and the genius of Sid Meier.

But SMAC was in its day quite divisive. Some Civ fans (self included) weren't able to get into the world with unfamiliar tech tree, obscure terrain features and the whole nomenclature of the game just being so... alien.

Now, granted it was likely the best sci-fi turn based title ever made but at the time us fans of Sid's work were really craving for a sequel to CivII and as a result SMAC received a somewhat lukewarm welcome. Likely undeservedly so.

diggan · 1h ago
For others who are more curious about Sid Meier's life in game design and development, the appropriately titled "Sid Meir's Memoir" (https://sidmeiersmemoir.com/) was an OK read that goes through everything from the founding of MicroProse, selling it to Atari, to founding Firaxis and a lot in-between.
mmooss · 34m ago
The author Daniel Huffman's story is quite compelling and inspiring:

https://somethingaboutmaps.wordpress.com/about/

The long version is even better:

https://somethingaboutmaps.wordpress.com/2011/03/02/on-salva...

antonios · 1h ago
Cartography, check. Alpha Centauri game, check. Very cool.

On my list, Alpha Centauri easily makes it on top 5 games ever made.

Thank you for the trip to memory lane. <goes to GOG to download the game>

_ink_ · 1h ago
What else is on the list?
antonios · 39m ago
Well, since you asked, Arcanum, Colonization, Fallout 1, the original Pirates and, well, Caves of Qud (surprise).
Tepix · 2h ago
The work is great and i like the map and the writeup. Excellent work!

One shortcoming is that its land texture doesn't show any contrasty edges, everything smoothly flows into other regions. We see the mountains but the textures pretty much ignore them and the edges that we see in our planet's texture are missing.

SamBam · 1h ago
I do kind of agree. One interesting feature of the original map, which makes it look so alien, are the lines of red that cut through everything. I guess it's the xenofungus, but it looks a bit like magma or something, like continents that are being broken apart. This is lost in the new version.

That said, I do appreciate the work that went into this, it looks very cool.

VladVladikoff · 1h ago
>So, I went over the map and wrote down the elevation value of every tile. All 8,192 of them.

Surely there was a more automated solution than to do something 8k times manually?

yojo · 16m ago
I thought the same. There are a ton of nerds (I count myself among them) who loved this game in its day and would happily take a crack at programmatically extracting these data points.
bn-l · 2h ago
The sound design of this game was so good. Such a superb game.
colkassad · 1h ago
I love the strange "event" sound, the little bleeps and bloops of the interface, the "pew-pews" of the weapons, and the fantastic voice acting. I've had this game installed on one computer or another since I bought it retail back in '99. It's a work of art. No other Civ game ever matched it for me, no matter how far graphics have come in the last 25+ years.
bn-l · 11m ago
100% a masterpiece in every respect. I think they innovated the upgrade and piece together mechanic which was very cool and addictive.
johngossman · 4h ago
I had to give the disk for that game away in order to stop playing it. It was seriously interfering with work and sleep.
liamwire · 3h ago
Seconding the sentiment, this was a brilliant read that gave me a newfound appreciation for the art of cartography, but also for giving oneself over to a pursuit fully. Truly excellent.
em-bee · 2h ago
they asked if I mapped real or fictional places

yes he does

anton-c · 1h ago
I mean I'm a giant smac fan but didn't realize the title referred to that. You gotta put that more up front, that game gets clicks. Anyways, time to read your article. Cheers!
kaonwarb · 4h ago
Remarkable work of love. Thank you for sharing.