I built this after struggling with editor integration while working on a game
decompilation project. Zig's build system is great for C/C++ cross-compilation,
but editors couldn't find any includes.
Technical approach: The tool hooks into build.zig, extracts dependency paths
from Zig's cache, and generates a compile_flags.txt that clangd understands.
Currently supports -I flags only. Planning to add -D macros and -std flags
based on feedback.
Happy to answer questions about implementation details.
Technical approach: The tool hooks into build.zig, extracts dependency paths from Zig's cache, and generates a compile_flags.txt that clangd understands.
Currently supports -I flags only. Planning to add -D macros and -std flags based on feedback.
Happy to answer questions about implementation details.