Show HN: I built a synthesizer based on 3D physics
So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with (awesome) contractors brought in for some of the stuff that I'm bad at, like the 3D models and making instrument presets/videos.
The official launch announcement video is here: https://www.youtube.com/watch?v=NYX_eeNVIEU
But if you REALLY want to see what it can do, check out what Mick Cormick did with in on the first day: https://x.com/Mick_Gordon/status/1918146487948919222
I've kept a fairly detailed developer log about my progress on the project since October 2023, which might be of interest to the hardcore technical folks here: https://anukari.com/blog/devlog
I also gave a talk at Audio Developer Conference 2023 (ADC23) that goes deep into a couple of the problems I solved for Anukari: https://www.youtube.com/watch?v=lb8b1SYy73Q
The landing page needs an immediate audio visual demo. Not an embedded YouTube but a videojs or similar. Low friction get the information of what it sounds and feels like immediately.
My 2 cents
https://en.wikipedia.org/wiki/Animusic , https://www.animusic.com/ , https://www.youtube.com/results?search_query=animusic , https://www.youtube.com/@julianlachniet9036/videos
Most of them are on youtube.
Long answer: I've written a fair bit about this on my devlog. You might check out these tags:
https://anukari.com/blog/devlog/tags/gpu https://anukari.com/blog/devlog/tags/optimization
Also, even though I said I wouldn't use it, something that would be nice is a master volume, maybe I missed it. I often use VSTs standalone and being able to change the volume without messing with the preset would make it a bit easier to use.
Definitely the most interesting synth I've ever seen.
Although I wonder if mathematically it’s the same thing …
The battery-less medium is something we do desperately try to mimic
Congratulations!!
https://i5.walmartimages.com/seo/McCormick-Pure-Ground-Black...
Remind me of Korg's Berlin branch with their Phase8 instrument: https://korg.berlin/ . Life imitates art imitates life :)
I highly support and encourage this. Is there a way I could contribute to Anukari at all (I'm a physicist by day)? These kinds of advancements are the stuff I would live for! However I should stay rooted in what's possible or helpful: I'm not sure if this is open-source for example. As long as I could help, I'm game.
I was using the demo just now: the sounds you get out of this are actually better than I expected! And I see what you meant in the videos about intuitive editing, rather than abstract.
Although, I was often hitting 100% CPU with some presets, with the sound glitching accordingly. So I could experiment only in part. I'm on an M1 Pro; initially I set 128 buffer sample size in Ableton but most presets were glitching, I then set to 2048 just to check for improvement, which it did, nevertheless it does seem a bit high. Maybe my audio settings are incorrect? I can give more info later if it helps you.
Another physical audio simulation I like is the engine sound simulator made by AngeTheGreat: https://youtu.be/RKT-sKtR970?si=t193nZwh-jaSctQM
What's odd is that I hear the glitches in in Firefox and in the file downloaded with yt-dlp, but not in Chromium. Is Google serving me bad audio on purpose?
Correction: some videos also do have glitchs on Chromium.
- If I buy once can I run it on both my Windows desktop and MacBook travel computer?
- If so, are files compatible between them?
- What are GPU requirements on Windows? I’m sure it scales, but is a 3080 overkill or not enough?
I assume files are compatible, presets are the same on both MacOS and Windows.
Congratulations on the launch, and best of luck!
Then I don’t have to make a buying decision up front - I can get it on my computer and running first in all cases.
I think that's the real key to this stuff: what makes these things actually sound good?
edit: a hn thread https://news.ycombinator.com/item?id=19961812
Congrats on the hard work and the launch, in any case!
Edit: I see you have a demo mode, that's great! Exactly what I was looking for
https://anukari.com/support/faq#custom-skyboxes https://anukari.com/support/faq#custom-skins
AFAIK nobody has attempted this yet, so the write-up might not be perfect. If you try it, let me know how it goes!
... but I wanted to say that even with all of the glowing feedback, US$70 for a beta v1 soft synth is a big enough ticket that it will be off-putting to some and difficult to afford for others. Yes, there are many [much] more expensive virtual instruments, and this occupies a pretty unique space. But if you're open to feedback, this is my initial gut reaction.
One thing I am surprised by is that there's no mention of VR/AR ambitions. When I fantasize about 3D instruments, I do so in the context of wanting to interact with them in a space I inhabit. Does this speak to you as well?
I wouldn't go so far, apart from this point the landing page is excellent.
Still, awesome work!
CLAP: I'm using the JUCE framework for plugin integrations, which doesn't currently support CLAP. But their roadmap says that the next major version will support CLAP, and I will definitely implement that in Anukari. Not sure when JUCE 9 comes out though, it could be a while.
It works quite well, but it's also reasonable to wait for official framework support.
This is potentially new to producers. Tell them why they should care first.
Another idea. What if you make a circular string and attach 1 or more oscillators at random points? Same idea as above, but more symmetric. This "sound ring" instrument may produce unreal sounds.
Is the simulation deterministic?
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I find it hysterically funny, but at the same time, it really shows what this synth is capable of.
Excellent!
Boo
You can take it a stage further and model networks of complex shapes like metal plates. That gets even more interesting because you get multiple resonant modes.
In the limit you could use finite element modelling to create precise simulations of acoustic instruments - like all of the strings in a piano, all of the dampers, the resonator, and the wooden enclosure.
But that's a brute force way to do it, and there isn't nearly enough compute available to make it happen in real time. (You might be able to do it on a supercomputer. I'm not aware of anyone's who's tried.)