StarCraft successor Stormgate tanks; industry is blamed

7 neko_ranger 4 9/17/2025, 12:05:35 AM windowscentral.com ↗

Comments (4)

proc0 · 1h ago
Something old Blizzard did that I don't see many other game companies doing, is invest in the art for the game, from visuals to the background music, they had very talented artists from the very start of the project.

Of course most games have descent art, but it has to be elevated to the next level. Starcraft had a unique style with unique music, on top of the good gameplay... but initially the gameplay wasn't anything special. It was the art that kept players hooked and that gave Blizzard time to improve on everything else. I think this is where modern games are failing.

npinsker · 1h ago
Yes, speaking as someone who likes StarCraft and would've been happy to pay money for this -- Stormgate felt like it had no purpose for being made, other than "we want to be CEOs of our own company". It was really disappointing.

I don't need every part of a game to be spectacular, but I do need ONE part to be -- some part that gets me to buy in, because someone at the company really cared -- and nothing here was.

dexwiz · 1h ago
RTS as a genre is dead, or maybe fractured. The base builders moved into colony or factory management games like Rimworld or Factorio. The strategic battlers moved into games like Dawn of War. I don't think either type of player was truly satisfied with RTS's but for a long time there was no alternative. There will always be the nostalgia players who try to keep the genre alive, but it will never again be mainstream.
haunter · 1h ago
>free to play

>have to pay for the story campaign

>story campaign needs online connection

>generic mobile artstyle

Well let's blame the players that will fix the problems444