Show HN: Ark v0.5.0 – A Minimal, High-Performance Entity Component System for Go

16 mlange-42 2 9/10/2025, 2:33:57 PM github.com ↗
I’ve just released Ark v0.5.0, a lightweight Entity Component System (ECS) library for Go, built with a focus on performance and simplicity.

If you're new to Ark: it's a high-performance Go ECS library with a clean API and zero dependencies. Beyond its core ECS functionality, Ark stands out for ultra-fast batch operations and first-class support for entity relationships.

This release brings notable performance improvements to queries via smarter indexing, plus new methods for sampling random entities. The documentation has been expanded with a chapter on design philosophy and limitations, along with new examples covering advanced topics like entity relations, world locking, spatial indexing, and parallel simulations.

If you’re exploring ECS patterns in Go or looking for a an ECS that delivers performance without sacrificing usability, I’d love to hear your feedback. Contributions are welcome.

Changelog: github.com/mlange-42/ark/blob/main/CHANGELOG.md

Comments (2)

NSUserDefaults · 5h ago
Is this used in a shipped game/application?
mlange-42 · 5h ago
To my knowledge, it is used by some hobbyists to create games, particularly combined with the ebiten game engine. However, most of the people giving feedback and asking questions keep their games closed source, so I don't have a full overview.

Further, Ark is currently used in four scientific simulation models from the fields of ecology and epidemiology in a professional context.