Advances in Real-Time Rendering in Games, Siggraph 2025

3 ibobev 1 8/27/2025, 2:12:25 PM advances.realtimerendering.com ↗

Comments (1)

klaussilveira · 1h ago
A lot of the id tech 8 global illumination techniques described in that presentation were already implemented by Robert Beckebans in his Doom 3 fork: https://github.com/RobertBeckebans/RBDOOM-3-BFG

It is one of the few engines out there that implement NVRHI properly. It is pretty exciting to see the evolution of the project.