LL3M: Large Language 3D Modelers

90 simonpure 11 8/17/2025, 11:20:20 AM threedle.github.io ↗

Comments (11)

Etherlord87 · 8m ago
As someone using Blender for ~7 years, with over 1000 answers on Blender Stack Exchange and total score of 48.000:

This tool is maybe useful if you want to learn Python, in particular Blender Python API basics, I don't really see other usage of this. All examples given are extremely simple to do; please don't use a tool like this, because it takes your prompt and generates the most bland version of it possible. It really takes only about a day to go through some tutorials and learn how to make models like these in Blender, with solid color or some basic textures. The other thousands of days is what you would spend on creating correct topology, making an armature, animating, making more advanced shaders, creating parametric geometry nodes setups... But simple models like these you can create effortlessly, and those will be YOUR models, the way (roughly, of course) how you imagined them. After a few weeks you're probably going to model them faster than the time it takes for prompt engineering. By that time your imagination, skill in Blender and understanding of 3D technicalities will improve, and it will keep improving moving onward. And what will you learn using this AI?

I think meshy.ai is much more promising, but still I think I'd only consider using it if I wanted to convert photo/render into a mesh with a texture properly positioned onto it, to then refine the mesh by sculpting - and sculpting is one of my weakest skills in Blender. BTW I made a test showcasing how meshy.ai works: https://blender.stackexchange.com/a/319797/60486

nickparker · 46m ago
I've had surprising success with meshy.ai as part of a workflow to go from images my friends want to good 3D models. The workflow is

1. Have gpt5 or really any image model, midjourney retexture is also good, convert the original image to something closer to a matte rendered mesh, IE remove extraneous detail and any transparency / other confusing volumetric effects

2. Throw it in meshy.ai image to 3D mode, select the best one or maybe return to 1 with a different simplified image style if I don't like the results

3. Pull it into blender and make whatever mods I want in mesh editing mode, eg specific fits and sizing to assemble with other stuff, add some asymmetry to an almost-symmetric thing because the model has strong symmetry priors and turning them off in the UI doesn't realllyyy turn them off, or model on top of the AI'd mesh to get a cleaner one for further processing.

The meshes are fairly OK structure wise, clearly some sort of marching cubes or perhaps dual contouring approach on top of a NeRF-ish generator.

I'm an extremely fast mechanical CAD user and a mediocre blender artist, so getting an AI starting point is quite handy to block out the overall shape and let me just do edits. EG a friend wants to recreate a particular statue of a human, tweaking some T-posed generic human model into the right pose and proportions would have taken me "more hours than I'm willing to give him for this" ie I wouldn't have done it, but with this workflow it was 5 minutes of AI and then an hour of fussing in Blender to go from the solid model to the curvilinear wireframe style of the original statue.

menzoic · 23m ago
GPT-5 is a text only model. ChatGPT uses 4o for images still
nrjames · 47m ago
I was playing with Aseprite (pixel editor) the other day. You can script it with Lua, so I asked Claude to help me write scripts that would create different procedurally-generated characters each time they were run. They were reproducible with seeds and kind of resembled people, but very far from what I would consider to be high quality. It was a fun little project and easily accessible, though.

- https://www.aseprite.org

aatd86 · 44m ago
So soon enough, everyone will be able to vibecode game assets and players will be able to create their own character designs on-the-fly? Sweet although I also feel for designers as a profession.
king_terry · 20m ago
This is amazing. Solo game dev will actually become solo.
keyle · 1h ago
This is at "cute" level of useful I feel. A few more iterations though and this will get interesting.
swinglock · 1h ago
Looks like a fun toy. That can already be useful. I'm thinking of games that don't even have to leave a prototype stage, e.g. Roblox, or actually just for better prototyping. Even if it can't produce anything sufficiently good yet (depends on the game and audience, look at Minecraft), if it's fun tinker with that's enough to be useful. If it improves that will certainly be more exciting but it already looks useful.
dachworker · 1h ago
You can also use LLMs to write python code for FreeCAD. It kinda works, if you coach it through the whole process in baby steps.
rjsw · 1h ago
I think it would be better to train a LLM on and get it to generate a standard exchange format, COLLADA or gITF could be worth trying.
ZiiS · 1h ago
Also surprising good at OpenSCAD if you keep reminding it not to assign shapes to variables.