I think I stumbled into this undertaking when I first tried out SvelteKit. Their documentation promotes progressive enhancement and it got me wondering, would that work even for a game with real-time updates? What would it look like?
I think I stumbled into this undertaking when I first tried out SvelteKit. Their documentation promotes progressive enhancement and it got me wondering, would that work even for a game with real-time updates? What would it look like?