Show HN: Procedurally generated 3DGS splats powered by Spark

4 splatmesh 0 7/1/2025, 11:49:56 PM github.com ↗
Hello HN!

I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL.

P.S. I'm not a Spark developer. I'm just using their rendering engine.

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