Figma files for proposed IPO

266 kualto 109 7/1/2025, 7:39:14 PM figma.com ↗

Comments (109)

habosa · 1h ago
So much negativity in this thread. I thought we’d be able to celebrate this one. Figma provided an alternative to the evil Adobe empire that was actually better. It’s powered by some amazing tech built originally by one of the founders. It’s still got a generous free plan. I’m happy the employees will get to cash out.
btown · 8h ago
They don't link to the Form S-1 prospectus from their announcement, but it's publicly available at https://www.sec.gov/Archives/edgar/data/1579878/000162828025...

Their highlighted metrics page: $821M LTM revenue, 46% YoY revenue growth, 18% non-GAAP operating margin, 91% gross margin.

It's an incredible success story, and the engineering they did upfront (primarily led by co-founder Evan Wallace) that set the stage for their success is the stuff of legends. https://madebyevan.com/figma/ has links to numerous blog posts breaking it down, but here are some choice quotes:

> [Evan] developed the hybrid C++/JavaScript architecture for Figma's editor that made it possible to build a best-in-class design tool in the browser. The document representation and canvas area is in C++ while the UI around the canvas is in JavaScript (the team eventually settled on TypeScript + React for this). This let us heavily optimize the document representation to reduce memory usage and improve editing speed while still using modern UI technologies for fast iteration on our UI. C++ development was done using Xcode (not in the browser) to provide a better debugging environment.

> Even though the contents of Figma documents are similar to what HTML can display, Figma actually does all of its own document rendering for cross-browser consistency and performance. Figma uses WebGL for rendering which bypasses most of the browser's HTML rendering pipeline and lets the app work closely with the graphics card. The rendering engine handles curve rendering, images, blurs, masking, blending, and opacity groups, and optimizes for high visual fidelity.

> [Evan] developed Figma's multiplayer syncing protocol, worked on the initial version of the multiplayer live collaboration service (a kind of specialized real-time database), and added multiplayer syncing support to Figma's existing editing application. The initial version was written in TypeScript but [he] later ported it to Rust for improved performance and stability.

It's a great reminder that it's not premature optimization if your UI's fluidity is your distinctive feature and your calling card! And the business acumen to turn this into such a wildly successful product in the context of competitors with kitchen-sink feature lists can't be understated, either. I have an incredible amount of respect for this team, and they should inspire all of us to tackle ambitious projects.

F7F7F7 · 8h ago
I was one of their first Enterprise customers way back in 2017’ish-give-or-take.

The brilliance of the system he built was that it allowed for real time collaboration. Which was god send from the Sketch -> Zeplin -> Invision -> Avocode (version management) ‘stack’ that lost Enterprise design orgs were using.

Which was already a large leap from what Adobe was expecting us to do with Photoshop/Illustrator (after they depreciated Fireworks).

Figma made handoff much easier. Made version control dead simple. Made my life as a UX leader much much better. I remembered talking to a few now-Gigantic companies back then and we all plotted the move together

It wasn’t lost on us that Sketch is/was much much smoother with its usage of Mac OS’s native shape rendering. It’s just that the benefits far outweighed the small drop in snappiness.

And for anyone who’s going to say “Sketch was Mac only that’s why it failed!” I assure you that had nothing to do with it. For the same reasons an entire generation of UX/UI designers stopped using Axure. But we would need to start talking about Invision 7 and Invision Studio if you wanted to get into the nitty gritty.

andrekandre · 4h ago

  > It wasn’t lost on us that Sketch is/was much much smoother with its usage of Mac OS’s native shape rendering. It’s just that the benefits far outweighed the small drop in snappiness.
yep, even though i personally prefer sketch, if i was running a company i'd most likely go with figma as well because of the collaborative capabilities; its just a huge productivity boost for collaborative teams
ericrosedev · 1h ago
After the Adobe/Figma deal fell through a few years ago I thought they might breath new life into XD, it's a good program that integrates with your Creative Cloud libraries. No idea why they've put it on ice, especially without Figma.
hiphipjorge · 6h ago
As a former figma engineer, let me be the first to say that Evan Wallace is, in fact, a legend. A true 100x-er. There's still parts of the codebase basically no one at Figma really understands that Evan wrote back in the day.

One example of that is something like he adapted a shader we use internally to render font glyphs, which no one has touched ever since. The engineer who told me this had spent a few days trying to understand it and said (after having worked in this area for years) was stumped by it.

rudi-c · 5h ago
Font rendering is indeed complex, but the anecdote seems to be misleading readers into thinking Evan wrote obscure code.

I worked extensively in the parts of the Figma where Evan wrote a lot of foundational code, and have also worked directly with him on building the plugin API.

One of Evan's strong points as a CTO is that he was very pragmatic and that was reflected in his code. Things that could be simple were simple, things that needed complexity did not shy away from it.

While all codebases have early decisions that later get changed, I'd say that largely speaking, Figma's editor codebase was built upon foundations that stood the test of time. This includes choices such as the APIs used to build product code, interact with multiplayer, the balance between using OOP v.s. more functional or JS-like patterns, the balance between writing code in C++/WASM v.s. JS, etc. Many of these choices can be credited to Evan directly or his influence.

Subsequent engineers that joined were able to build upon the product without causing a spiraling mess of complexity thanks to those good decisions made early on. In my opinion, this is why Figma was able to ship complex new features without being bogged down by exploding tech debt, and a major contributing factor to the business's success as a whole.

poiru · 1h ago
+1 from another Figma engineer who happened to work on the text engine back in the day.

I think that Evan generally wrote code that was as simple as possible — there was no unnecessary complexity. In this case there indeed is some inherent, unavoidable complexity due to the math involved and the performance requirements, but otherwise I found our text rendering pipeline very understandable.

Evan actually wrote about it if you're curious to learn more: https://medium.com/@evanwallace/easy-scalable-text-rendering...

nicce · 6h ago
I don’t know anything about shaders and this is not personal against Evan, but if someone wrotes code that nobody understands, isn’t it bad thing and not good thing? I thought similarly (admired) many years ago, that those people are wizards and that is cool, but the older I get, less I think so. You often can write the same thing so that it is also easier for others to understand. In most cases, when we talk about compiled languages, compiler optimises it anyway, if you use some extra variables and so on.
danielvaughn · 3h ago
It’s a bad thing if you make a simple thing more complicated than it needs to be.

But there are plenty of Hard Problems out there, for which no sufficient code could be called “simple.” Plenty of aspects of font rendering fall within this bucket. It’s notoriously difficult.

wbl · 3h ago
Computer typography is a dark art. It requires understanding a whole domain with its own terminology and traditions as well as aesthetic sense, then combine that with the programming knowledge.
Vanclief · 5h ago
Exactly, I had the same issue when I was younger. I thought if I read code I could not understand was because the other dev was a legend. Now its the opposite, I am amazed by code that does its job well, its understandable and has low complexity.
op00to · 6h ago
I don’t mean this to throw shade, but isn’t the whole point of writing code that someone else can understand it? I worked with some crazy smart people when I was in academia, and when one of them left it was not worth trying to maintain what they left behind because it was so often inscrutable.
switz · 2h ago
The reason to write code is to solve a problem. If the problem domain is complex, then the code to solve said problem will be inherently complex. He solved a problem.
com2kid · 4h ago
Font rendering code is a nightmare because the problem is really damn hard. Font files are complex, and actual real world usage is even worse.

Any code that involves parsing old school binary file formats is going to look ugly to modern day developers who are used to JSON everything, even if the code is actually very well structured.

sowbug · 5h ago
Even well-written code can be hard to understand -- practically impossible, even -- if what it's doing is sufficiently complex. Cryptography and certain areas of graphics have humbled me, for instance. I followed the flow, and I appreciated the comments, but I did not understand.
handfuloflight · 4h ago
Any specific lines you can point to as examples in an open source repo?
preommr · 5h ago
> which no one has touched ever since. The engineer who told me this had spent a few days trying to understand it and said (after having worked in this area for years) was stumped by it.

yikes

Mtinie · 2h ago
That it works is testimony to the intelligence put towards the code. That no one else can grep it tells me it was solved in a manner which was suboptimal.

I cannot believe Figma hired engineers who could not follow along already-tread footsteps. That’s a nonsensical assertion. Novel code may be inscrutable but the problem-solving and techniques should have been clear and repeatable by those who follow, even if they require adaptation.

isaacremuant · 5h ago
I understand where you're coming from and the admiration for someone for whom no problem is seemingly impossible.

I wouldn't glorify "brilliant code" that much though because code should be made to be changed. If it isn't, it's a fragility trait, not a positive trait. Code that no one knows how to change is opportunity lost.

I do understand that it may be hard to create stuff for others when you're alone and going very fast but I don't think praising it is the right idea.

safetytrick · 1h ago
I don't think changeable code is the number one priority. The goal is to solve a problem and code that solves a problem without needing to change is sufficient.

Code that doesn't need to change is a really good sign that you've got something good.

andrewmcwatters · 6h ago
That's... not a screaming testimony, dude.
timcobb · 5h ago
> A true 100x-er
1zael · 8h ago
Evan Wallace basically said screw it, I'm writing a custom WebGL renderer and multiplayer protocol, when everyone else was slapping together existing libraries. Most of us would have built a janky Electron app and called it a day. Instead they went nuclear on performance because that WAS their product differentiation.
benatkin · 1h ago
Hasn't he all but washed his hands of Figma? I have a hard time being interested in something that has such a painful freemium tier, tries to merge with Adobe, and trademarked "Dev Mode".
snickerdoodle12 · 8h ago
> The rendering engine handles curve rendering, images, blurs, masking, blending, and opacity groups, and optimizes for high visual fidelity.

And thats how you get designers whining that their design looks great in figma but not in a real webpage

YZF · 7h ago
Maybe the real webpage also needs a better stack and designers need to worry less about things they can't control and think more about usability and simplicity.

I work on a large web based application, with designers, who use Figma. It's just too easy to lose the plot and come up with things that don't work well. Not because of Figma. Something about the balance between the software stack(s), the domain, the focus of designers today, the front end engineering, and product management is broken. It's interesting that Figma did (IMO) a great job at addressing the stack so they can build a product that does what they want it and then is used by so many to build products that don't always do what their customers want. Asking Figma to use the wrong stack for their product (which is what I'm reading between the lines) is not really the right answer...

snickerdoodle12 · 7h ago
> Maybe the real webpage also needs a better stack

I'll call Google and I'm sure they'll get right on aligning their browser's rendering engine with figma's

YZF · 7h ago
Is this alignment the issue with your application? Are there design alternatives that would be impacted less by some rendering engine differences?

What about other browsers? Versions? Platforms? OS? Resolution/screen size? My huge frontend team can't handle this, even before we used Figma.

Isn't the problem trying to get this "web platform" do something it was never meant to do? How would this be solved by Figma using a rendering engine that would grind their product to a halt?

I'm old enough to have done a lot of native platform UI work, the web stack in many ways was a step backwards. It has obviously a lot of advantages (run anywhere) but in some ways it's more like IBM terminals on a mainframe vs. a native UI where you have full control. I (obviously) use and make web apps all the time, but they often suck, and this isn't Figma's fault.

zdragnar · 5h ago
I've been fighting the way figma interprets fonts for years. It's not too bad at my current company, but at my last company things would look great in figma but with the exact same styles applied they'd be wrong in every browser. That's the sort of thing people are complaining about here.

I'm sure there's something fundamentally wrong with the font files. In both cases, they're not standard, widely available fonts. With that said, browsers render the fonts consistently with each other, but not Figma.

There's also a lot of ways that figma can lead designers down the unhappy path. They'll put together two different screens that look great, wave their hands around the idea of "just make it responsive" and when you go in and look, there's nonsensical crap like absolute positioning on elements, or arrangements that don't work with block layouts and force you into convoluted grid stuff.

Figma is clearly built to be useful for web development. It has tons of gaps that lead designers off the happy path. Take out all the "browsers / versions / os / screen size" differences from the argument; my points above would apply to any design tool built for any product. If it doesn't accurately reflect what is possible or how something is done, it's not a perfect fit.

PS: I prefer figma over pretty much every other tool I've used. With that said, there's no pretending that it is perfect, nor any reason to deflect accurate criticism elsewhere.

stevage · 5h ago
My solution in these cases was to build prototype sites that sync in real time from the figma file. So the designer can see how their work actually looks, and treat the figma view as just a low fidelity preview.
notpushkin · 2h ago
This is the way to go. Designers should sign off on products, not mockups.
tshaddox · 6h ago
In my experience that's rarely due to low-level rendering differences, and almost always due to the Figma design not accommodating real-world data.
cluckindan · 7h ago
This, so much this.

I’ve been thinking about a box-first approach to design tooling. The overall layout workflow would consist only of adding boxes (block-level elements) to a blank web page, or inside other boxes. Boxes could also contain other elements like inputs, buttons, images, etc.

skeeter2020 · 6h ago
Don't quite follow you, but if you're talking about a box-based layout for the web, that's a little overly simplistic as "the" layout, but is already possible. Keep in mind the historical underpinings; web documents were always more like scrolls than screens.
cluckindan · 2h ago
Not a layout, but a design tool like Figma, leveraging the default flow of elements.
notpushkin · 1h ago
Something like Webflow then?
chrisweekly · 2h ago
See https://every-layout.dev for a mind-blowingly well-thought-out approach to CSS that builds from first principles and leverages sane primitives and a typographic scale to compose dynamic layouts... it's boxes, and it's beautiful.
cluckindan · 2h ago
Now if it only was a design tool like Figma.
gffrd · 6h ago
Huh?
andrewmcwatters · 6h ago
Designers complaining that their pixel perfect mockup in any software not aligning with layout in actual browsers is a literal decades old complaint.
darth_avocado · 7h ago
While I like the product, the net income would worry me if I were to participate in the IPO. $280M net income in 2023 after they received $1B for the failed merger and $730M net loss because of RSU/Stock Awards in 2024 is not great when the total revenue for the company was $500M in 2023 and $750M in 2024.
eviks · 2h ago
> team eventually settled on ... React

How the legends have fallen

colesantiago · 8h ago
Don't forget the incredible lock in Figma has in the design space.

Figma just has to jack up the price in order to appease Wall Street quarterly.

Business wise it's got a great margin, but the avaricious nature of Wall St. will force them to enshittify the entire product, the engineering doesn't matter unless Wall St. is satisfied.

danielvaughn · 3h ago
I’m in a monthly meetup with designers (not randos, these are typically people who are known in the industry), and half the time is spent shitting on Figma. It’s not necessarily the quality of their design product, it’s the business model and their general focus as a company.

There are several things designers need that Figma has dragged their feet on for years, and when they do release them, they’re usually behind the enterprise paywall. Or they don’t release them at all, instead opting to build some horizontal product like Slides because their investors want a bigger TAM.

Figma has the power of the network effect at present, but you can only charge people to use variables for so long before they look for an alternative.

spooky_action · 1h ago
I'm curious what the missing features are in Figma from a designers perspective. You've mentioned the paywalled variables, what else? (I haven't been a product engineer in years, and have barely touched Figma in the last ~5 years)
overfeed · 6h ago
> Figma just has to jack up the price in order to appease Wall Street quarterly

Aren't designers mad at Adobe for doing exactly this?

esskay · 6h ago
Yup, Figma is likely to become the next Adobe. Shareholders are vastly more important than consumers as we all sadly know.
us0r · 1h ago
> The table above does not reflect our renewed cloud hosting agreement with a third-party provider, entered into on May 31, 2025. Under the terms of the non-cancellable agreement, we committed to purchase a minimum of $545.0 million in cloud hosting services over the next five years. This renewed agreement replaces a previous agreement with the provider.

$300k/DAY AWS bill. I wonder what the "non-cancellable" savings is.

doctorpangloss · 27m ago
Figma earns more profit for AWS than it could earn for itself firing everyone.
Animats · 7h ago
There's a president-for-life clause:

"Immediately following the completion of this offering, and assuming no exercise of the underwriters’ over-allotment option, Dylan Field, our Chair of our Board of Directors, Chief Executive Officer, and President will hold or have the ability to control approximately % of the voting power of our outstanding capital stock, including % of the voting power pursuant to the Wallace Proxy. As a result, following this offering, Mr. Field will have the ability to control the outcome of matters submitted to our stockholders for approval, including the election of our directors and the approval of any change of control transaction."

mattmaroon · 7h ago
That generally makes me more inclined to invest as I find that the biggest problem with a lot of public companies is they manage to Wall Street which means putting the short term over the long term, and those are often at odds with each other.
Panzer04 · 4h ago
There are a whole lot of companies that are run to benefit their management and not their shareholders. At best, they might be making no money but keeping a bunch of people in work.

There's a good reason public shareholders historically demanded accountability - maybe it's fine for now, but all it takes is some management that you can't kick out, paying themselves extortionate salaries and driving the company into the ground at the same time to recognise the problems with "owning" a company you have no right to actually control (via replacing management and so on)

teitoklien · 3h ago
SEC and most states like delaware where companies incorporate do have minority shareholder protections, regardless of these terms.

A board of directors can screw shareholders even without one controlling director.

The protections for minority shareholder are seperate.

Also the news of malpractice by directors like you mention leads to SEC investigations and stocks come crashing down before they can sell it (as they must declare their stock sales a few days before doing it)

Panzer04 · 3h ago
Given cases like Elon moving to less protective jursidictions, those protections are not necessarily as protective as you might prefer, especially if you sign them away at some point in the past.

It's going to be a lot harder to protect your rights, especially around the margins, if you agree to terms like the above.

zenonu · 2h ago
The alternative is enshittification of the entire product lineup to include ads, exorbitant subscription prices, reduced functionality along a painful price gradient, morphing into a dopamine social product, or a goal to rent real-life assets for to an increasingly impoverished population. Pee in your piss bottle while delivering that Amazon package until we can figure out how to automate your job away too. The shareholders demand it!
skeeter2020 · 5h ago
Short term focus is not a control issue it's a fact of life with public ownership. They still need to manage to market expectations or they will be punished, now one person can do whatever it takes to stay focused on only the next 2 quarters.
nout · 44m ago
More and more companies are now holding bitcoin in their treasuries (including Figma according to the filling). It's interesting, but it makes a lot of sense.
rco8786 · 6h ago
Congrats to the team here. Let it be a lesson for anyone worried that “their idea has been taken” or “there already solutions for this” out there.
skeeter2020 · 6h ago
this downplays what they've actually built. Their technology is first-mover and incredibly impressive in the enterprise app space, and they've built a big business around it.
rco8786 · 2h ago
That was certainly not my intention. Nothing but respect for what they’ve built. Only pointing out that they entered a crowded space that already had “winners” in it, and succeeded.
mettamage · 6h ago
Actually, that's a fair point! Thanks for making it :)
pm90 · 9h ago
From the adobe disaster to this. I am glad Adobe didn’t snuff them out. Cheers and congrats to … fig-mates? : )
nipponese · 5h ago
They did collect a $1B kill fee.
granzymes · 7h ago
Headline financials:

  FY Ended December 31, in millions except percentage

                 |  2023  |  2024  |  YoY  
  ---------------|--------|--------|-------
  revenue        | $505   | $749   | 48%   
  gross profit   | $460   | $661   | 44%   
  op ex          | $534   | $1,539 | 118%
  net income     | $738   | $(732) | (199)%
  free cash flow | $1,041 | $68    | (93)%
VoidWhisperer · 7h ago
What happened in 2024 that caused their operating expenses to increase so much?
granzymes · 7h ago
Mostly a 356% increase in R&D:

  FY Ended December 31, in millions except percentage

                             | 2023 | 2024 | YoY  
  ---------------------------|------|------|------
  research and development   | $165 | $751 | 356%   
  sales and marketing        | $201 | $472 | 134%   
  general and administrative | $168 | $316 | 88%

And most of that increase came from a one-time charge from allowing employees to sell their RSUs. While not a cash cost for Figma, it was booked as an expense and allocated as follows:

                             | 2024   
  ---------------------------|------
  cost of revenue            | $25    
  research and development   | $463   
  sales and marketing        | $187   
  general and administrative | $184   
  total                      | $858   

If you subtract the one-time charge, you get:

                             | 2023 | 2024 (adj.) | YoY  
  ---------------------------|------|-------------|------
  research and development   | $165 | $288        |  75%  
  sales and marketing        | $201 | $285        |  42%  
  general and administrative | $168 | $132        | (21)% 
  total                      | $534 | $705        |  32%

No comments yet

jonas21 · 6h ago
In May 2024, they removed some of the vesting conditions on RSUs so employees could sell shares in a secondary offering.

From an accounting perspective, it was an $800 million stock-based compensation expense, though it didn't really cost Figma anything.

drexlspivey · 7h ago
They received a $1B termination fee in 2023 when their acquisition by Adobe collapsed. They would be losing money in 2023 otherwise
F7F7F7 · 7h ago
Initially Tepid about AI. Didn’t want to upset their base like Adobe was (seemingly) doing. Look at that year’s Figcon for evidence. The keynote led with the new Figma, front loaded anything. He quickly moved past it and spent 90% of the rest of the time on non-consequential features.

Then that AI feature they highlighted was pulled off production because it was cloning iOS.

The AI heavy product dump we just got are lessons from that time.

jonator · 8h ago
Reminds me of the Linear story. You can disrupt a set of established players by focusing on simplicity, opinionated design, and maximum performance via hardcore engineering.
greatgib · 6h ago
To me, an IPO by them at this moment let me think that they know that they are on top of the wave and that it is better to cash-in before growth starts to stale.

They got a huge influx of users when image editing AI started to be a thing, I'm not quite sure that they haven't already conquered most of new users that could join them.

lvl155 · 7h ago
Figma is an incredible product but I don’t like what they’re doing with AI. They should focus on enabling UI/UX designers to do more instead of making a glorified Dreamweaver.
crossroadsguy · 4h ago
I see this play out a lot in my country’s stock market. Where numbers are fine and all hunky dory. But in reality all increase in share prices — those meteoric rises has already happened behind the curtain which separates it from the public (and for good). And then IPO comes and the public mostly oays for the final exit.

Is this an IPO where participants (public) will make long term money of it’s already at the top and this is the final stage of “finding someone to hold the bag” and in this case eventually — the public i.e the retail trader, mostly?

urda · 7h ago
Don't forget how Figma bullied Loveable from being able to use "dev mode" [1].

[1] https://techcrunch.com/2025/04/15/figma-sent-a-cease-and-des...

designerarvid · 3m ago
That’s how trademark works. You lose it if you have it and don’t protect it.
nipponese · 5h ago
Don't forget how Loveable used the moment as an acquisition tactic, which was probably the whole point.
Manik_agg · 5h ago
Figma has come a long way, from a blocked Adobe acquisition to now filing for an IPO.
lenerdenator · 8h ago
Looks like I got access to it riiiiiiiight as they're gonna start gutting themselves to pay for retirement and pension funds. Awesome!
StableAlkyne · 7h ago
Going public is usually terrible news for users.

That said, today it's an incredibly good design tool - worth checking out before shareholders start the enshittification process. Congrats to the devs / founders for making it all the way to an IPO!

system2 · 8h ago
When they go IPO, will you guys buy it immediately, expecting it to go up? Curious what people think about the figma's future.
diegof79 · 6h ago
Point of view as a Figma user...

With all the AI tools, the market is in a transition period.

Those transitions are crucial for a product's success or failure. For example, the transition from web to mobile with the iPhone, along with the growing pains of using Photoshop and Illustrator for mockups, opened the door to Sketch. Then, the evolution of web apps, like Google Docs, opened the door to Figma (while other products like InVision had a drastic fall). What they accomplished in a web app is an impressive engineering feat, so they have an excellent engineering team.

The good: Figma is implementing multiple product updates to capitalize on the "AI wave". The Figma Make in beta is very similar to Vercel's v0 (and others). Still, the tight integration with Figma could help them leverage their current subscriptions and attract designers, PMs, and developers. Recently, they released an MCP server in beta that enables AI coding tools to obtain information from designs. While many designers may disagree with me, I believe that at least they are trying to maintain a leading position in a rapidly shifting market.

The bad: They are diversifying their product offering too much, trying to compete on many fronts. Figma Site competes with Framer and Webflow, and Figma Buzz aims at digital marketing, which is usually covered by many tools (including Canva). Figma Slides is ideal for designers who use Figma daily, but it may not be as user-friendly for those transitioning from PowerPoint or Keynote. They switched the focus from the Design->Dev process that made them successful. The dev mode still doesn't resolve many issues, such as versioning, and the variable features seem half-baked; component handling needs more love, and the prototyping options are still limited.

The future... is hard to tell. In terms of UI design tools, they are the leaders. Penpot is far from being stable; Sketch is similar, but their web experience is not as good as Figma. Unless a new player enters the market, their biggest threat is a significant disruption caused by AI tools... but the tools I've seen so far are not different from Figma Make.

ElevenLathe · 7h ago
Anybody have recommendations for good alternatives that are earlier in the enshittification cycle?
ethan_smith · 7h ago
Beyond Penpot and Excalidraw, check out Sketch (Mac-only but mature), Lunacy (offline-capable), and Plasmic (code-focused) - all with different trade-offs but less pressure to monetize aggressively.
Zealotux · 7h ago
Figma's enshittification started back when there were talks of Adobe taking over, it's already bloated beyond reason.
dawnerd · 4h ago
I find it kind of ridiculous that I need dev mode to get some values that they expose outside of dev mode but in a less dev friendly way. I know there's more to it, but come on...
insane_dreamer · 6h ago
Their new "AI" feature is a bolted-on POS.

But Figma itself is excellent at what it does.

colesantiago · 8h ago
So now that Figma will be owned by Wall Street, it will only get considerably worse from here. It is now time consider and find and fund open source alternatives.

I know of excalidraw and perhaps penpot are there anymore?

atombender · 7h ago
At my company we use Miro a ton. It doesn't have the design tools, just the white boarding and diagramming, so its Figma counterpart is FigJam. But the realtime collaboration features are just as good, and sometimes better. They have a decent desktop Electron app that wraps it, too.
cluckindan · 8h ago
I agree. If they’re so profitable already, why take the company public at all?
CSMastermind · 7h ago
Because there are likely many employees and investors who want to cash out.

Going public makes their shares liquid. It's (probably) not reasonable for the company to repurchase that equity or to pay employees pure cash comp.

bdangubic · 7h ago
to be a lot more profitable
cluckindan · 7h ago
And how would that happen? They already have the product, which can be sold in huge numbers without really needing to scale operations. Are you suggesting they need cash to rewrite or improve the product?
andybak · 6h ago
And the cycle continues. Who's working on the "Figma but not enshittified" at the moment?
Lalabadie · 6h ago
Penpot is the most solid alternative I know of at the moment.
esskay · 6h ago
And can be self hosted which is a massive plus!
rco8786 · 6h ago
Honestly the cycle continuing is a breath of fresh air relative to the AI-ification of our entire industry.
Kye · 7h ago
What Figma did in this era of anticompetitive buyouts is admirable but my mind will always think figma balls even after they IPO freely.

Anyway, congratulations to everyone at Figma and good luck.

rvz · 8h ago
Very predictable outcome: [0] [1]

Now prepare for price increases, lock-ins and many threads of people looking for Figma alternatives.

The ones cheering already have stock ready to dump it on the public markets on retail.

[0] https://news.ycombinator.com/item?id=36533826

[1] https://news.ycombinator.com/item?id=34920968

giacaglia · 8h ago
Its S-1 shows $70M held in Bitcoin ETFs, and board approval for another $30M BTC purchase via USDC!

https://x.com/tier10k/status/1940133141546770454

cluckindan · 8h ago
Oh, so that’s why they’re taking it public: they are turning the company into a crypto investment fund which just happens to provide a SaaS design tool.
drexlspivey · 7h ago
It’s the other way around, they bought some bitcoin because they are going public for the meme stock value.
boredatoms · 6h ago
Thats pretty weird, you’d think they would offload things like that to not spook investors
nipponese · 5h ago
It says more about Bitcoin than it does Figma.
pixxel · 8h ago
If you’re tired of it all, and the inevitable, and you have agency, try penpot.app
rglover · 7h ago
Also Sketch [1]. Everyone abandoned it when Figma became the pOpUlAr tool, but I still use it every day, nearly 15 years later and it's continued to improve.

[1] https://sketch.com

cosmic_cheese · 6h ago
I never switched away from Sketch for personal use. Figma’s collab tools are great, but I find it somewhat clunky for usage beyond prototyping (such as creating image assets).

Figma’s cloud-first nature never also sat well with me… I still have the source PSD files for my earliest works from 25 years ago, which can still be viewed and edited perfectly. Will that be true of my Figma documents in 25 years? It’s not even a question with Sketch.

aegypti · 3h ago
Still the default for most teams at Apple AFAIK