Combine with tromp binary calculus[1][5] to demo 'free variable' as marble loop hole / 'jiggle' factor / statistical variance. (vs. original Lord Kelvin tide predicting machine)
Suppose would be bit tricky to orient pacman, even if for 1d roon pacman[3]. Roon pong version of [4] including 'roon marble matrix video'? Although, robotic pic-n-place / mechanical assembler for roon circuit assembly might make things bit easier. aka hardware implimentation of lisp.
Would be interesting to see an 80's 8bit computer (c64/atari) implimented in roon logic with LLM[2] to see how AI gets the proverbial ball rolling to arrive at a solultion(s).
Combine with tromp binary calculus[1][5] to demo 'free variable' as marble loop hole / 'jiggle' factor / statistical variance. (vs. original Lord Kelvin tide predicting machine)
Suppose would be bit tricky to orient pacman, even if for 1d roon pacman[3]. Roon pong version of [4] including 'roon marble matrix video'? Although, robotic pic-n-place / mechanical assembler for roon circuit assembly might make things bit easier. aka hardware implimentation of lisp.
Would be interesting to see an 80's 8bit computer (c64/atari) implimented in roon logic with LLM[2] to see how AI gets the proverbial ball rolling to arrive at a solultion(s).
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[0] : https://whomtech.com/show-hn/
[1] : Tromp's binary lambda calculus, which is what Justine is using, is based on de Bruijn indices. : https://news.ycombinator.com/item?id=30494705
[2] : https://www.xda-developers.com/llm-running-commodore-64/
[3] : 1d pacman https://news.ycombinator.com/item?id=38845510
[4] : Original Pong did not have any code or even a microprocessor : https://news.ycombinator.com/item?id=31511719
[5] : misc. binary calculus notations : https://github.com/prathyvsh/lambda-calculus-visualizations