Flight Simulator Gave Birth to 3D Video-Game Graphics

32 PaulHoule 8 6/4/2025, 9:40:09 PM spectrum.ieee.org ↗

Comments (8)

alexjplant · 11h ago
Sega infamously worked with Lockheed Martin/GE Aerospace to develop the graphics hardware for their Model 2 arcade board [1].

[1] https://segaretro.org/Lockheed_Martin

iancmceachern · 8h ago
Serious, not snarky, question, why was it infamous and not just famous?
emmelaich · 10h ago
Pity they don't show the even older graphics on TRS-80.

Delight in the 128x48 monochrome display, max 6 fps.

http://www.trs-80.org/t80-fs1/

The basic layout (airfields, mountains) you see in the article was kept for a few iterations even after MS bought them.

qingcharles · 10h ago
What was the frame rate? I remember some of these early versions being really horrible in that regards, e.g. 2fps etc.
emmelaich · 9h ago
The article says 3-6.
gnabgib · 14h ago
(2023) Discussion at the time (52 points, 48 comments) https://news.ycombinator.com/item?id=34955179
JKCalhoun · 10h ago
I was surprised Foley and van Dam were not mentioned — but it looks like that text came out a few years after Artwick's first flight sim.
djmips · 9h ago
Bold claim. Elite probably has a stronger claim considering it's a , you know, game.

But subLOGIC flight simulator was a seminal product.

I learned my initial 3D graphics rendering from Bruce Artwick's 1984 book

https://www.amazon.com/Microcomputer-Displays-Graphics-Anima...