Show HN: Fast client-side bulk images resizer

5 godot 2 6/3/2025, 7:07:43 PM prodshot.net ↗

Comments (2)

godot · 19h ago
I googled for "image resizer" and every single one of the top results (imageresizer, Adobe, simpleimageresizer, promo.com, etc.) have to upload the image(s) to their server and it does server processing. The upload itself takes a minute and the export/download process often takes longer. On top of that sometimes there are too many knobs and ads. Most of the time when I need to resize one or a bunch of images I already have a target dimension in mind and want to just do it all quickly.

I wrote scripts to do this before but I figured why not build a web tool that's super fast. With HTML5 canvas there's no real reason to do server upload to do resizing other than to get people to sign up or something. This client-only tool should be way faster than the common alternatives.

SunlitCat · 19h ago
Noice!

The cool thing about stuff in modern HTML5/Javascript (especially with all those api available in modern browsers, like the File Access API and the like) is you can replace so many (simple) local apps with pure webapps.