Why old games never die, but new ones do

52 airhangerf15 56 5/24/2025, 9:29:05 PM pleromanonx86.wordpress.com ↗

Comments (56)

mattnewton · 4h ago
The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation.

Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuff that didn't inspire anyone to preserve it.

[0] https://en.wikipedia.org/wiki/Lindy_effect#:~:text=The%20Lin...

CrossVR · 3h ago
Yet the obscure forgotten stuff is still playable if you kept a copy of the disc. Those games didn't need a community to preserve them, because they were not designed to be ephemeral like live service games.
Spivak · 2h ago
Like for example you can play every GameCube game that was ever released for the system. There's readily available archives you can download and well-known console mods available to play them. This kind of thing just isn't possible for newer games.

Self-contained, offline, drm free (or at least breakable drm) will probably be immortal but that's a shrinking segment of games.

Discordian93 · 1h ago
You can't play Phantasy Star Online for the GameCube anymore.
gmuslera · 4h ago
I would put focus in the survivorship bias too. He is looking and the survivors, and trying to figure out why they survived, and not the ones that didn't make it and could had some the same strengths, but still are not around anymore (and not even counted as "old games").

You have MAME and other console emulators with thousands of games, but how much of them are present on today's culture?

secstate · 1h ago
I think you missed the point. This isn't about which games we culturally care to keep. It's that even beloved games from 10 years ago are effectively gone to use because there's no way to break the DRM or resurrect live services to phone home to.
xboxnolifes · 4h ago
Yeah, how many old games do people really remember and keep playing? Maybe a hundred? 2 hundred? That's out of tens of thousands of games.
jghn · 3h ago
Gonna go out on a limb and claim that 0 people are still playing Madame Fifi's Whorehouse [1]

[1] https://www.solutionarchive.com/game/id,5170/Madam+Fifi's+Wh...

CoastalCoder · 3h ago
I remember Kaboom on the Atari 2600.

Now that game was worth every byte.

strken · 3h ago
If we take the most charitable interpretation, it's asking a question that's more like "how come older games that achieve a certain player count will have a fatter tail relative to their peak player count?"

I'm not sure whether this is actually true, but it's a more interesting question.

bitwize · 3h ago
One of the things about the Angry Videogame Nerd that I enjoyed when he first came out (yeah, I'm that old) is that back in the mid-2000s, there was a lot of NES nostalgia, but it tended to focus on big-ticket games that were considered "good" -- Mario, Zelda, Mega Man, Castlevania, etc. -- and shared experiences like blowing on cartridges. The AVGN showcased that there were also a lot of forgotten not-so-great games from that era -- games like Dr. Jekyll & Mr. Hyde -- which are worth examining today from a standpoint of why they were not so great. Was it developer inexperience? Were they cutting corners? What were they THINKING?!

This had the added effect of reviving interest in these old games. Today you can still play Hydlide or Silver Surfer on a real or emulated NES just as it was back then, and a NES library could hardly be considered complete without such games.

The real issue is that gaming today is a service, and that has implications for the longevity of games. City of Heroes and The Matrix Online are never, ever coming back -- not as they were, anyway, notwithstanding doujin efforts of dubious legality (see Blizzard et al. v. Jung et al. and the legal situation around bnetd) to reimplement the server backend for these games so they can continue to be played on unofficial worlds.

Buttons840 · 4h ago
We're lacking a middle ground in copyright law that would allow people to play Mario Bros 3 on the NES for free, but doesn't give everyone the right to use the Mario IP, or to resell it en masse. (It's only possible right now because of incomplete law enforcement.)

The purpose of copyright is to encourage creation, but rent-seeking on a decades old game is not it.

Copyright and patents encourage creation and invention. Trademarks protect consumers. These laws should not do more than this.

ijk · 2h ago
Copyright is pretty broken at this point; the drop to zero cost for duplicating bits broke a lot of assumptions 30-odd years ago and we've been slow walking the consequences ever since. AI kind of punched it in the gut, but it was already wobbling. There's been a bunch of attempts to patch things, but there's a significant shear between the common understanding of copyright law, the actual current caselaw, and what you can get away with as either an individual or a corporation. I think it's going to get worse before it gets better--a lot of people have a lot of money invested on things that are increasingly divorced from the economic and social forces at work--but I anticipate a realignment similar to the post printing-press era. (Which took decades for the consequences to ripple out, so we'll probably be at this a while if that's at all comparable.)
unclad5968 · 2h ago
Why should everyone have the right to play NES games for free?
lesser23 · 36m ago
Why shouldn’t old art be permitted into the public domain to encourage improvement and innovation?

Draconian Mickey Mouse copyright law has likely stifled more innovation that we could possibly imagine. Much like patent law there should be a strict, non-renewable period where a company can recoup their cost and make profit. Then it is introduced to the public domain.

Not “allowing people to play NES games for free” is rent seeking, innovation stifling behavior that extends far beyond simple NES games.

Further, why shouldn’t I be allowed to share a game I rightfully own? If I do not own it, then I lease it. If I was not made aware of that then it is fraud. The ethics are simple: When buying is not owning, piracy is not theft. Simple as that.

ndriscoll · 55m ago
Incorrect question. The correct question is assuming people are willing to share those old games for free (they are), why should we grant someone the right to stop them? Why should we grant people the right to block the creation of derivatives of 40 year old works?

These things don't even have economic value. E.g. excitebike was in the top 10 best selling NES games. How much would you pay as an investor today for global distribution rights?

BlueTemplar · 2h ago
Scaling back copyright to the initial 14 years, renewable once - would help a lot.
DarkNova6 · 4h ago
A good and interesting article, but mimicing old games will simply not work.

While it would be admirable to have old features back, some of the largest problem these days is fragmentation.

Up until the 2000s, a new AAA game was a shared event. Fewer games were released, magazines acted as moderators for a common understanding of the market and each game tried to trump its competitors.

Games these days simply left more of an impact than a game nowadays ever could. Not to mention a younger average target demographic, which is now sticking to games of their prime.

nntwozz · 4h ago
This is correct, same theory as the long tail for music bands.

It was more of a monoculture.

https://youtu.be/WPmJoucUXNY

add-sub-mul-div · 3h ago
That's one of the reasons a future in which everyone watches their own AI generated programming would be so empty. Shared culture is important. It already feels like a loss but it could get so much worse.
fnordpiglet · 3h ago
This is an article about survivor bias in the end. It has a lot of explanation for reasons old games never die and new games come and fade out. The truth is a lot of old games disappeared we just don’t really remember them. It was also a much much smaller market. As a percentage more survived because there were more as a ratio of paying players. Certainly some of these reasons matter but maybe not as much as simply survivor bias.
whstl · 2h ago
Nah. That's a good response in the surface, but people are REALLY good at archiving things that can be archived.

I remember once going to a flea market and seeing some obviously pirate CDS labaled "Every Sega Genesis Game" next to "Every SNES Game". I ended up getting Neo Geo and Neo Geo CD game. Plenty of stuff in those collections that was barely played when it was released and people don't really remember.

Someone talked in this thread about how nobody is playing "Madam Fifi's Whore-House Adventure". It's available.

https://archive.org/details/d64_Madam_Fifis_Whore-House_Adve...

johnb231 · 2h ago
From the article:

"Many new games come and go, and oftentimes nowadays the servers are pulled leaving the games unplayable or crippled. Most notably, this has led to a “stop killing games” campaign in the EU and other countries; where people get tired of buying games only for them to be unplayable when the developer yanks the servers leaving no way to play this game anymore."

xeromal · 3h ago
I think the only thing out of this list that's necessary is:

>Server Hosting and LAN play

wileydragonfly · 2h ago
For several years in my city, you could buy a bootleg arcade board with multiple Nintendo games on it and Amazon would deliver it within 2 hours. For fun, every now and then, I’d report these to the Nintendo legal email address. Absolutely nothing would happen.

But as soon as Kotaku mentioned a rom hack… gone.

joshvm · 3h ago
AMD recently annoyed the gaming community - who are among the most susceptible to unnecessary upgraditis - by saying that friends don't let friends buy GPUs with more than 8GB VRAM. If you look at the Steam hardware surveys, that's probably true. An M-series Macbook can play most stuff that isn't current AAA. Proton let's you play virtually anything on Linux and it's incredible (plus the Steam Deck). There's no point buying a $1000+ card for gaming. You're better off subscribing to a game streaming service.

Was mod support that common back in the day? Morrowind was pretty revolutionary in that you could load the entire "level" into the Construction Kit and see how the professionals built the quests. A few other games were released with map editors (I remember Age of Mythology having one). I feel like the games that can be moddable are notable.

Otherwise servers have always been a problem for developers. Do you let people self host and run the risk of rampant cheating on random servers? Or do you centrally host and eat the cost? I do think that the option of self-hosting is important. For every counter strike there are tons of abandoned RTS games that have nobody playing any more.

wtallis · 3h ago
Map editors and modding have always been pretty common for both turn-based and realtime strategy games, and the entire MOBA genre originated from RTS mods. Bethesda RPGs have active modding communities in part because they always need community-made patches to be playable. Doom and Quake and Unreal had very fruitful mod and fork ecosystems with offspring that went mainstream like Team Fortress and Counter-Strike. Several simulation games shipped with the Gmax 3D modeling program.
bitwize · 3h ago
To play Doom: The Dark Ages, a video card with raytracing and 8 GiB of VRAM is min spec. So AMD's advice is already out of date.

Cheating is a huge problem, yes. To solve it you need to implement Trusted Computing at the hardware, firmware, and OS level. In the short term, more and more games will follow the lead of Apex Legends and just ban Linux players, because the very flexibility of Linux that make hobbyists prefer it also enables rampant cheating.

In the long term, devices like Pluton will make the PC a locked-down platform and the whole question will be moot. Future PCs will just be Xboxes that can run Excel. User-created content, including mods and custom servers, might be re-enabled in such an era for some games provided there are enough protections against shenanigans (piracy, cheating in multiplayer).

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BlueTemplar · 1h ago
Wait, what are you talking about ?

Because AMD also recently announced the cheapest (?) new midrange GPU with 16 Go of VRAM :

https://www.rockpapershotgun.com/amds-radeon-rx-9060-xt-want...

johnb231 · 1h ago
That's right. No one is "annoyed". AMD has the best value 16 GB GPUs on the market.

There is an 8GB version of the 9060. Perfectly suitable option for the majority of gamers around the world.

ofcourseyoudo · 3h ago
"Far more people are playing UT99 than in the past as you just need to download it there and play it."

This is laughably untrue.

But mostly this article just says "old good games are old and good". It's nice that they run on anything, but comparing the current slate of new-ish games against... the entire history of PC gaming, I actually think new games are doing just fine:

- Fortnite

- Apex Legends

- Valorant

- Overwatch

- COD

- League

- Dota 2

- Roblox

Heck there are still people playing Phasmophobia.

eterm · 2h ago
Very few of those games you've listed are new games.

Newer than cs 1.6, sure, but very few of them are under 5 years old.

    Fortnite: 2017
    Apex legends: 2019
    Valorant: 2020
    Overwatch 2016 
    COD: Not sure which version you're talking about.
    League: 2009
    Dota 2: 2013
    Roblox: 2006
So from your list, only COD is under 5 years old, and even that might not be depending which version you're talking about!
margalabargala · 1h ago
Several of the games in your list are well over a decade old. How old is too old to be "new"?
adwf · 2h ago
Not agreeing or disagreeing with your point, just adding info for context:

Fortnite: July 25, 2017 (Battle Royale mode launched September 26, 2017)

Apex Legends: February 4, 2019

Valorant: June 2, 2020

Overwatch: May 24, 2016

Call of Duty: 2003, Annual release

League of Legends: October 27, 2009

Dota 2: July 9, 2013

Roblox: 2006 (initially as DynaBlocks, rebranded to Roblox the same year)

Blame Claude 4 if any date is wrong...

cempaka · 3h ago
At first I did a double take because I thought you said there are still people playing Phantasmagoria.
Ekaros · 2h ago
Well 1 person just now running the game. And 3 simultaneously today... Does 3 count as people? Steam's statistics are kinda wild at times.
__turbobrew__ · 2h ago
I play older games because they are still fun and dont require a $1000 GPU to run. Games like Team Fortress 2 are still quite active and fun. Also, the game is free and can run on a toaster.
BlarfMcFlarf · 3h ago
Ver few competitive games can survive, because you need a huge player base to maintain a skill based matchmaking ladder 24/7, and the moment you dip below that critical number the game is doomed since new players are locked out. Its winner takes all. Everyone stills tries to make em for the big potential upside, but they are always very high risk.

Single player, and non centralized coop, are a different matter of course, and you can’t really compare them. But the big “AAA” shoot for the big wins of live service and thus often fail.

V__ · 4h ago
I think survivorship bias and nostalgia are bigger factors. Besides that, there are many more game releases now than ever before, so it is much harder to land a hit which will “survive” over the years.
firesteelrain · 2h ago
I don’t really expect the servers to be maintained forever. It would be nice not required if the server side was open sourced so people could continue playing the server required games.
jokoon · 3h ago
I still wonder if the lowpoly/ps1graphic trend is real.

I believe making games "the old way" is so cheap because of today's tools, that it might be viable to make such games.

candiddevmike · 3h ago
IMO, low poly was great because it engaged your imagination more. Especially horror games, your brain filled in the blanks better than most modern unreal engine horror romps.
sandspar · 2h ago
People are pointing out that it's survivorship bias, which is true. But you also have to admit that the game development meta has changed. Microtransactions, gambling, FOMO... it seems like games have gotten more psychological. Like, gamers are being targeted psychologically, using the same sophisticated influence techniques used by casinos or bars or whatever. People haven't caught on that modern researchers have basically "solved" some aspects of human psychology. Especially the aspects that cause us to spend money and to pay attention to things. People also haven't put 2 and 2 together that we're now using these techniques on children.
BlueTemplar · 1h ago
> the great GameSpy shutdown, in which mountains of games lost online connectivity

No, they didn't. They 'just' lost a form of (semi-automatic) matchmaking : these server lists.

"LAN mode" is a related misnomer : a better term is the also used "Direct IP connect". Even after GameSpy shut down, you can still play these games online through this "LAN mode". You 'just' need to do the matchmaking yourself. The likes of Hamachi and GameRanger 'just' make the connecting and matchmaking easier.

It's particularly sad to see this mode (which is required internally anyway !) getting removed from games using "we added Steam MP" as an excuse. (Like for Dawn of War 1.) What if Steam and non-Steam players want to play together ? More importantly, what happens once the Steam MP servers are inevitably shut down ? Now you will be able to talk about "lost online connectivity" !

ivape · 4h ago
The current crowds move together through games. If everyone is not into a game, it dies because the friend group never goes "lets all go play that". Current game marketing is centered around influencers really pushing the idea that "this is the place to be", they don't really sell any other vibe. It's like club hopping.
esseph · 3h ago
Kinda.

There's a lot of very good single player games out there that this does not touch on.

Ekaros · 3h ago
I think it is somewhat true for certain crowd. Like say tv series that are run on schedule. There is certain amount of shared existence when everyone is watching or playing at same time even with single player games.

On other hand you can be outside this crowd and still enjoy the games at any times. But having larger crowd enjoying them at same time can be special experience.

deadbabe · 2h ago
Increasingly, games are more like events, in the past they weren’t. What you pay for is really like a ticket to participate. If you’re not playing a game with people right when it’s new, when the hype is at its peak, you will miss out on the shared experience and social conversation. There are many games out there you could only have experienced at their full potential for a limited time.

You could play the game years later, but it’s a lonelier experience, like watching a show that everyone’s already watched and discussed to death.

You just have to accept this. There is no point in hoarding games and building some huge backlog so you can wait for that one day where you finally have time to sit down and play them all. That day is never going to come. This is your life, happening right now. Play with your friends, your kids, play often. Sooner or later it’s all over.

BlueTemplar · 2h ago
Speaking of "Stop Killing Games" :

https://www.rockpapershotgun.com/70-of-games-with-online-req...

(Community-gathered data ! Spreadsheets !)

protocolture · 3h ago
>It’s well known that video games today are disposable pieces of slop.

This article is more "slop" than the worst video game made today.

squigz · 3h ago
How am I supposed to take an article seriously that starts like this, clearly betraying the author's unfamiliarity with the reality of gaming?

> It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers are pulled (sometimes comically fast, like with Concord), while other games are endlessly changing “live service” games where they get endless updates and free content at the expense of having microtransactions in all their predatory varieties. Just like how arcade gaming died in favor of “redemption games” that act as gambling for kids minus the regulations of casinos, video games have fallen victim to endless microtransactions and FOMO events designed to keep people coming back to play for another week or so. They’re designed to maximize money at the expense of the core experience.

Anyone who genuinely believes this represents most games should do themselves a favor and stop focusing solely on the current trendy multiplayer game. There are countless fantastic games today, and there are many MMOs that aren't the MTX hell that the author seems to think every multiplayer game is.

charcircuit · 3h ago
>Just like how arcade gaming died in favor of “redemption games”

There are still a lot of racing and rhythm games at arcades.

bigfatkitten · 2h ago
This is probably a regional thing, but in my experience they're in decline.

The arcades near me, which have all opened within the last 5 years typically have one car racing game, maybe one motorcycle game, one dance game, and the other 50 or so games are just slot machines for kids.

mabster · 1h ago
In Australia we used to have a few arcades dotted around the place but I haven't walked past one in a long time. But whenever I go to Japan I'm amazed at how vibrant their arcade scene is. It seems much more communal as well - go hang out at the arcade with your friends.