Go’s compiler is WAY faster than Rust’s. As far as speed of the actual program, Rust will generally be faster.
notnullorvoid · 5h ago
Go or Rust compiler speeds won't have any effect here. The program in this context is the TypeScript compiler.
koakuma-chan · 5h ago
cargo check is WAY faster than go build
Thaxll · 5h ago
Working with both I can say that this is a big no, go mod is as fast if not faster, usually Go dep are much faster because Go does not import as much dependencies as Rust.
koakuma-chan · 5h ago
In Rust you only need to compile your dependencies once. After that it's just your app because dependencies don't change.
binary132 · 2h ago
that is also the case in Go…?
notnullorvoid · 5h ago
> is go faster than rust?
Depends on how you write the Go or Rust code. The most optimal Rust re-write of the TypeScript compiler would very likely be faster than the most optimal version in Go. However they didn't want to do a re-write, they wanted to port the existing compiler codebase written in TS. Go like TS (ultimately the JS runtime) also has GC which makes a 1-to-1 port much easier.
PartiallyTyped · 5h ago
No. Ignore the other comments.
The reason for this decision is that they wanted a near 1:1 port of the typescript code to go, keeping design and structure almost identical.
You can’t do that in rust as easily because of all the cyclical references and indirection involved.
A rust port would be a rewrite. This is merely a migration.
nikolayasdf123 · 3h ago
maybe rust is faster. but to make fast rust code (as compared to fast go code) is barely impossible. borderline unusable language, both to humans and to LLMs (unless we get super-intelligence, maybe it can write good rust easily)
Used in multiple similar publications, including "Guiding Language Models of Code with Global Context using Monitors" (https://arxiv.org/abs/2306.10763), which uses static analysis beyond the type system to filter out e.g. invalid variable names, invalid control flow etc.
ArcaneMoose · 6h ago
I think TypeScript is uniquely positioned to be the optimal language for LLMs. Tons of training data (benefiting from all the JS examples as well) plus the structure of types for LLMs to follow and tools to enforce.
babyent · 1h ago
It’s better sure but as a power TS user it still sucks at generating better code, and consistently fucks up with generics (or doesn’t use them) or simple types sometimes.
pram · 5h ago
LLMs work well with any static analysis tool. I frequently instruct Claude to use stuff like “go vet” and “deadcode” when it goes on a tear and writes a bunch of broken trash and declares mission accomplished.
koakuma-chan · 5h ago
> LLMs work well with any static analysis tool.
tsc error messages are so bad that every time my LLM sees one of those "SomeType is not assignable to SomeLongAssTypeDontEvenTryToUnderstandWhatsGoingOnHere<<<<>>>>>>>>>>>>>>>>>>>>" it just gives up and casts to any. goes for python too.
floydnoel · 4h ago
ha, that's always been my biggest gripe with ts
AaronAPU · 3h ago
I can’t be the only one who hopes this was a joke.
OutOfHere · 5h ago
There are languages that constrain types a lot more tightly than TypeScript, e.g. Kotlin, Rust, and Haskell. The more constrained the types, the more correct the program could be.
mindwok · 5h ago
Yep, and Rust famously goes beyond this by modelling memory ownership at compile time.
In fact, the more behaviour we can model at compile time the better when it comes to LLMs - there's some cool ideas here like transpiling Rust into languages for formal verification. See https://github.com/formal-land/coq-of-rust as an example.
Formal verification was one of those things that was previously so annoying to do that it rarely made it past academic use cases or extremely important libraries, but I think LLMs take the tedium out of it. Perhaps formal verification will have a "test driven development" type of moment in the sun thanks to this.
koakuma-chan · 5h ago
Can LLMs properly code in Rust yet? There is way more TypeScript code out there compared to Rust, and I doubt structured output can alleviate this.
steveklabnik · 5h ago
They can, yes.
yoyohello13 · 5h ago
God help us…
marviel · 5h ago
what do you dislike about it?
treyd · 1h ago
TypeScript is arguably one of the weaker statically typed languages, with how it allows `any` to quietly violate the type checked assumptions. It makes it harder to do a lot of the basic typing mistakes in JS, but it doesn't prevent them by any means, especially if you have to interface with (typeless) JS code.
So for these reasons alone I would be against using TS as a lingua franca for LLM codegen (as is GP I assume). As another commenter mentioned, LLMs have a tendency to throw their hands^Hlogits up when presented with complex TS type errors and just resort to using `any` to get it to compile (and probably hiding bugs).
And that doesn't even touch the issues with the JS/TS ecosystem and runtimes more broadly.
int19h · 1h ago
Been using Devin for a few months now, for Typescript and Python.
I've never seen it check-in uncompilable code, but watching the Devin console I can see it building and using the code to ensure commits are not complete garbage. When it has checked-in compilable and almost right but slightly wrong code, automatically running lint and tests (it doesn't always run them before checking in) from ci triggers it to push a fix on its own.
Feedback loops are nice, but they can be expensive, and time consuming (oh look at me complain that it takes Devin a whopping 15 minutes to complete a task) so I can definitely see the value in type constraints.
android521 · 13m ago
is Devin worth the money? Would it be a big jump in productivity migrating from cursor to Devin?
muglug · 5h ago
Really cool results!
That this research comes out of universities, and not large AI labs, makes me think those labs believe that larger models are still the way to go.
aibrother · 4h ago
+1 this seems like healthy development
bmc7505 · 5h ago
The correct way to do this is with finite model theory but we're not there yet.
Would it better if we move the feedback loops into RL-stage of LLM training?
Are there some related works?
nielstron · 1m ago
we were thinking about doing exactly this, the closest current work is probably the amazing "Learning Formal Mathematics from Intrinsic Motivation" by Poesia et al (they use constraints too increase the likelihood of generating correct theorems/proofs during RL)
I saw that but it doesn't work for me. I use Gemini 2.5 Pro Preview right now, and it cannot fetch content from links. What I am looking for is a large text file with public API class, function, etc. signatures, plain text documentation and code examples.
Depends on the library I guess, I spent 12~ hours today vibe coding with LiveKit and their /llms.txt is https://docs.livekit.io/llms.txt
davidz · 1h ago
thanks for the feedback. let us see how we can organize this better for compat with diff LLMs.
notnullorvoid · 5h ago
The general idea seems very promising, I had been hoping someone would do something like this since seeing JSON schema structured outputs for LLMs.
Need to dig in a bit more on the implementation, but I was surprised that the paper didn't mention hooking into existing language service/server. There's more than types that an LLM could leverage from existing language tooling. Auto imports is a good example, it is handy for the human developer to keep a linear writing flow, something a LLM needs even more.
compacct27 · 5h ago
Honestly it's already working great in Cursor. Even adapting one type structure to another is quickly handled.
jiggawatts · 6h ago
This was an obvious next step. Most current products can only restrict the token prediction to valid JSON or a specific JSON schema at best. There's no reason that this should be the only grammar available for constrained output mode.
The real challenge will be to make this detect and switch languages automatically. For example, a snippet of code could include a LaTeX formula in a comment and SQL in a string literal. There are many more examples, such as regex inside a shell script, and so on.
The obvious next step after that is back-tracking. It's possible to emit a token that is valid, but then allows no further completions that are valid. In other words, the model can paint itself into a corner. To my knowledge, no current online LLM service uses any kind of backtracking, they run in append ("forwards") mode only.
tough · 6h ago
SRLCG: Self-Rectified Large-Scale Code Generation with Multidimensional Chain-of-Thought and Dynamic Backtracking
https://youtu.be/10qowKUW82U?t=3186
is go faster than rust?
No.
They rewrote in go because go is similar enough to typescript, while being faster than typescript.
Source: https://github.com/microsoft/typescript-go/discussions/411
TypeScript has a type system that is complex enough, you can literally implement wasm inside it (and then use that to run e.g. Doom: https://socket.dev/blog/typescript-types-running-doom)
Depends on how you write the Go or Rust code. The most optimal Rust re-write of the TypeScript compiler would very likely be faster than the most optimal version in Go. However they didn't want to do a re-write, they wanted to port the existing compiler codebase written in TS. Go like TS (ultimately the JS runtime) also has GC which makes a 1-to-1 port much easier.
The reason for this decision is that they wanted a near 1:1 port of the typescript code to go, keeping design and structure almost identical.
You can’t do that in rust as easily because of all the cyclical references and indirection involved.
A rust port would be a rewrite. This is merely a migration.
Used in multiple similar publications, including "Guiding Language Models of Code with Global Context using Monitors" (https://arxiv.org/abs/2306.10763), which uses static analysis beyond the type system to filter out e.g. invalid variable names, invalid control flow etc.
tsc error messages are so bad that every time my LLM sees one of those "SomeType is not assignable to SomeLongAssTypeDontEvenTryToUnderstandWhatsGoingOnHere<<<<>>>>>>>>>>>>>>>>>>>>" it just gives up and casts to any. goes for python too.
In fact, the more behaviour we can model at compile time the better when it comes to LLMs - there's some cool ideas here like transpiling Rust into languages for formal verification. See https://github.com/formal-land/coq-of-rust as an example.
Formal verification was one of those things that was previously so annoying to do that it rarely made it past academic use cases or extremely important libraries, but I think LLMs take the tedium out of it. Perhaps formal verification will have a "test driven development" type of moment in the sun thanks to this.
So for these reasons alone I would be against using TS as a lingua franca for LLM codegen (as is GP I assume). As another commenter mentioned, LLMs have a tendency to throw their hands^Hlogits up when presented with complex TS type errors and just resort to using `any` to get it to compile (and probably hiding bugs).
And that doesn't even touch the issues with the JS/TS ecosystem and runtimes more broadly.
I've never seen it check-in uncompilable code, but watching the Devin console I can see it building and using the code to ensure commits are not complete garbage. When it has checked-in compilable and almost right but slightly wrong code, automatically running lint and tests (it doesn't always run them before checking in) from ci triggers it to push a fix on its own.
Feedback loops are nice, but they can be expensive, and time consuming (oh look at me complain that it takes Devin a whopping 15 minutes to complete a task) so I can definitely see the value in type constraints.
That this research comes out of universities, and not large AI labs, makes me think those labs believe that larger models are still the way to go.
Are there some related works?
https://arxiv.org/abs/2407.00695
https://arxiv.org/abs/2407.08983
AST-T5: Structure-Aware Pretraining for Code Generation and Understanding
https://arxiv.org/abs/2401.03003
CodeGRAG: Bridging the Gap between Natural Language and Programming Language via Graphical Retrieval Augmented Generation
https://arxiv.org/abs/2405.02355
Need to dig in a bit more on the implementation, but I was surprised that the paper didn't mention hooking into existing language service/server. There's more than types that an LLM could leverage from existing language tooling. Auto imports is a good example, it is handy for the human developer to keep a linear writing flow, something a LLM needs even more.
The real challenge will be to make this detect and switch languages automatically. For example, a snippet of code could include a LaTeX formula in a comment and SQL in a string literal. There are many more examples, such as regex inside a shell script, and so on.
The obvious next step after that is back-tracking. It's possible to emit a token that is valid, but then allows no further completions that are valid. In other words, the model can paint itself into a corner. To my knowledge, no current online LLM service uses any kind of backtracking, they run in append ("forwards") mode only.
https://arxiv.org/abs/2504.00532
IterGen: Iterative Semantic-aware Structured LLM Generation with Backtracking
https://arxiv.org/abs/2410.07295
ROCODE: Integrating Backtracking Mechanism and Program Analysis in Large Language Models for Code Generation
https://arxiv.org/abs/2411.07112v1
There was also an hn thread: https://news.ycombinator.com/item?id=36425375
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