Back in 2010, this "require[d] a decent graphics card"
Now, my phone's integrated graphics can run it very smoothly. Moore's law at play.
ghkbrew · 2h ago
Here I am running just fine on a 3 year old phone
Exuma · 2h ago
This is my most voted submission. This thing literally never gets old
Exuma · 2h ago
Here is a trick: pause the simulation and drag the ripples back and forth really fast, it will create a "mega" wave. Then unpause and it will create a massive tsunami
quantadev · 2h ago
Or pause it and click the water surface 100 times to raise up a lot of potential energy that makes a very profound wave front when it comes down when you start it.
90s_dev · 2h ago
On this note, can anyone recommend basic webgl 2d effects tutorial? I have a super exciting project I'm really close to announcing, but the last step is adding some pretty Animal Well style effects via webgl2, but I know practically nothing about webgl except the very very basics that you learn from webgl2fundamentals.org. Any pointers would be appreciated.
kaesve · 2h ago
I like https://thebookofshaders.com/ . It’s unfinished and I don’t think it’s been updated in years, but what’s there is pretty good
felipellrocha · 2h ago
Webgl2fundamentals is pretty great :)
akomtu · 1h ago
shadertoy.com
vhcr · 1h ago
The "problem" with it is that you only learn about fragment shaders, you should also learn about the WebGL API, and vertex shaders.
Yeah, not surprising this guy went on to build Figma! Super cool
[1] https://medium.com/figma-design/rust-in-production-at-figma-...
[2] https://medium.com/figma-design/webassembly-cut-figmas-load-...
Now, my phone's integrated graphics can run it very smoothly. Moore's law at play.
... this is amazing!
I can't wait to dig in and figure out how to add effects like this over my 2d content!