The author wishes there was more of a storyline to the game. Which is absolutely fine as it’s their preference.
But it made me think of how Minecraft has almost no story (well, something was added later but it’s optional to follow it) and perhaps that contributed to its major success.
Decent sandbox games don’t need stories if the mechanics are satisfying enough and games like Sawyer’s Tycoons and Minecraft are evidence of that.
Sometimes it’s nice to just unwind by playing a game with little to no pressure. You pick it up and drop it at your leisure. The only downside is they can turn into huge time sinks as they don’t have a clear “The End” to them.
SnowProblem · 2h ago
Yeah, the author wants a story saying there wasn't enough continuity between scenarios or motivation to continue, but that was a non-issue for me personally. It's been many, many years, but my memory is that while RCT didn't have a completely open sandbox like TT to boot, each scenario was effectively its own sandbox with restrictions that made them interesting. New rides became available you progressed, and each park enabled creativity in different ways. When you finished all of the scenarios, I believe there was a completely open sandbox that became available, and that was like a nice reward. There really was no need for a story, and I think that would have detracted.
m463 · 1h ago
Story of my life. Literally.
(wonder how many people, especially engineers share this, uh storyline... Just get up, build things)
Lammy · 1h ago
> Written by Sawyer in pure, ultra-efficient Intel assembly language — an anomaly by that time
Not mentioned in the article, but this did allow for a port of the game to the OG XBOX (733 MHz PentiumⅢ box) way back in 2003, long before the game's eventual remake as RCT Classic for ARM etc in 2017.
Interesting that the XBOX port is RCT1+expansions even though it came out after RCT2 did on PC, maybe due to lesser requirements or probably just to avoid cannibalizing RCT2 PC sales and to double-dip people who had already paid for RCT1 PC: https://youtu.be/Vtincfkl8KY?t=75
RCT1 was one of those games that I spent entire summers playing as a kid (see also: SimCity 3000), entirely offline because tying up the house's single phone line with the modem wasn't allowed during the day. Even though RCT2 was objectively the better game it felt like an aesthetic downgrade, and I actively hated RCT3 and still do. RCT1's vibes are immaculate: https://www.youtube.com/watch?v=BitorD-HVuQ
dwroberts · 1h ago
> but this did allow for a port of the game to the OG XBOX (733 MHz PentiumⅢ box) way back in 2003
Not sure if the clock speed is just for reference or emphasis re: efficiency, but RCT1 will in fact happily run on a Pentium 90 (which is still mind blowing to me given the scope of the game)
Lammy · 1h ago
Just for disambiguation to emphasize that I'm talking about the Intel-based console, because the naming scheme of the later Microsoft consoles makes it easy to confuse “Xbox One” with the OG one. I spent most of my time playing RCT 1 and 2 on a 400 MHz PⅡ, and their performance was indeed flawless :)
pengaru · 28m ago
Having cut my teeth writing asm on 386/486 in ms-dos, these comments are kind of hilarious to me because Pentium is well into "you can write most of it in C" territory.
By that time, especially as consoles show up, assembly is not desirable at all.
AceJohnny2 · 29m ago
Obligatory link to creator Chris Sawyer's page about RCT fountain's cellular automaton:
Loved playing this game as a kid, Open Rollercoaster Tycoon 2 has been great for some recent replays: https://openrct2.io
antithesizer · 2h ago
Thank you for this
bpierre · 2h ago
Somewhat relevant: I’ve been following the developer of Car Park Capital on twitter [1], a “retro tycoon game” in their own words. Yesterday, the current MicroProse [2] announced they would publish it.
If you liked micro-prose, they are back in full form with Highfleet. Maybe not "back", but it's one of the most engaging engineering / action games I've played and it has a very microprose feel
lomlobon · 37m ago
Well, if it has a very microprose feel then it was by luck, because they picked it up late in development and it's a single russian guy's brainchild. He also made hammerfight, another excellent (if janky as hell) game.
Highfleet really is a great game though.
reactordev · 2h ago
MicroProse games in the 90s were next level. So many milsim games where you got to experience a crude 90s graphics recreation of being a service member shooting bogies.
I never could complete a mission of F-117A Steal Fighter on Mac System 9.
However, RCT was a “Minecraft” of its day without the support of the community. It was huge. Everyone was playing it. I wish modding was a thing back then. We would have gone crazy but then when you read how RCT was made - glad we didn’t have to do it.
LeftHandPath · 40m ago
I really miss some of the companies from that era... Red Storm Entertainment, Tom Clancy's vision, comes to mind. The early Ghost Recon and Rainbow Six games had a dedication to immersion that their modern counterparts totally lack.
Ghost Recon (2001) runs perfectly through proton on my linux desktop. I still fire it up from time to time.
RUnconcerned · 2h ago
I'm not sure RCT ever had a modding community, but it's predecessor, Transport Tycoon Deluxe, did. TTDPatch[0] had several gameplay and quality of life improvements, but it was eventually superseded by OpenTTD[1].
Man, I can still remember the magic I felt when first discovering that game on my cousin's laptop in 1999. Such a simple game yet allowed enough creativity for an 10 year old boy to be imaginative.
There does come a point where there isn't much else to do with the game once you get good enough at it, so I started having fun doing "experiments". One of the things I did in RCT was build "prisons" where I leveraged things like the carousel to work as a one-way door into the park to allow guests to come in but prevent them from leaving; it lead to a barren cement building with a turbo drop coaster designed to be intentionally dangerous so I could "execute" prisoners. There was puke everywhere after a while. What a disturbing mind I had.
krogenx · 2h ago
Similar things come to my mind with The Sims. Once the game was “over” (maybe you’ve reached the top job) you could still do all sorts of things… Some of them a bit masochistic.
CGMthrowaway · 2h ago
I paid a guy at school $10 for a burned CD ROM of this game in 6th grade. Best money I ever spent
jader201 · 2h ago
Related:
RollerCoaster Tycoon was the last of its kind [video] (242 points, 7 months ago)
But it made me think of how Minecraft has almost no story (well, something was added later but it’s optional to follow it) and perhaps that contributed to its major success.
Decent sandbox games don’t need stories if the mechanics are satisfying enough and games like Sawyer’s Tycoons and Minecraft are evidence of that.
Sometimes it’s nice to just unwind by playing a game with little to no pressure. You pick it up and drop it at your leisure. The only downside is they can turn into huge time sinks as they don’t have a clear “The End” to them.
(wonder how many people, especially engineers share this, uh storyline... Just get up, build things)
Not mentioned in the article, but this did allow for a port of the game to the OG XBOX (733 MHz PentiumⅢ box) way back in 2003, long before the game's eventual remake as RCT Classic for ARM etc in 2017.
Interesting that the XBOX port is RCT1+expansions even though it came out after RCT2 did on PC, maybe due to lesser requirements or probably just to avoid cannibalizing RCT2 PC sales and to double-dip people who had already paid for RCT1 PC: https://youtu.be/Vtincfkl8KY?t=75
Notably one of the XBOX games that has never been backwards compatible lol https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_...
RCT1 was one of those games that I spent entire summers playing as a kid (see also: SimCity 3000), entirely offline because tying up the house's single phone line with the modem wasn't allowed during the day. Even though RCT2 was objectively the better game it felt like an aesthetic downgrade, and I actively hated RCT3 and still do. RCT1's vibes are immaculate: https://www.youtube.com/watch?v=BitorD-HVuQ
Not sure if the clock speed is just for reference or emphasis re: efficiency, but RCT1 will in fact happily run on a Pentium 90 (which is still mind blowing to me given the scope of the game)
By that time, especially as consoles show up, assembly is not desirable at all.
https://www.chrissawyergames.com/feature4.htm
[1] https://x.com/hilkojj/status/1950872926385037339
[2] https://en.wikipedia.org/wiki/MicroProse#Brand_revival_(2018...
[1] https://store.steampowered.com/app/2287430/Metropolis_1998/
[2] (I'm the dev)
Highfleet really is a great game though.
I never could complete a mission of F-117A Steal Fighter on Mac System 9.
However, RCT was a “Minecraft” of its day without the support of the community. It was huge. Everyone was playing it. I wish modding was a thing back then. We would have gone crazy but then when you read how RCT was made - glad we didn’t have to do it.
Ghost Recon (2001) runs perfectly through proton on my linux desktop. I still fire it up from time to time.
[0] https://www.ttdpatch.net/
[1] https://www.openttd.org/
https://dmitri.shuralyov.com/temp/6K/OpenTTD.png (25.6 MB)
There does come a point where there isn't much else to do with the game once you get good enough at it, so I started having fun doing "experiments". One of the things I did in RCT was build "prisons" where I leveraged things like the carousel to work as a one-way door into the park to allow guests to come in but prevent them from leaving; it lead to a barren cement building with a turbo drop coaster designed to be intentionally dangerous so I could "execute" prisoners. There was puke everywhere after a while. What a disturbing mind I had.
RollerCoaster Tycoon was the last of its kind [video] (242 points, 7 months ago)
https://news.ycombinator.com/item?id=42346463