Show HN: I built a FOSS tool to run your Steam games in the Cloud
It runs on AWS, Azure, GCP, Scaleway and Paperspace with various cost optimizations and safeties:
- Cost alerts
- Auto stop inactive instances to avoid unwanted cost
- Disk snapshots and data cleanup for cost efficiency
- Spot instance support
Under the hood: a Linux VM and a container running Sunshine (a streaming server https://github.com/LizardByte/Sunshine) with Steam. Most Windows games work just fine thanks to Proton.
It streams effortlessly at 1080p 100+ FPS - I recently played Baldur’s Gate III and Clair Obscur in Ultra, ran like a breeze.
Cost-wise it’s great for occasional players: ~30h or less per month typically cost less than 25$. Though admittedly for heavy gamers it may be less cost-effective due to cloud pricing.
I’d love feedback from the HN community !
I hadn't heard of wolf [0], but it checks a lot of boxes that sunshine does not. Namely, it supports multiple clients at once, multiple streams, and virtual displays out of the box (Linux + container first is almost neat). Sunshine is more for allowing your gaming desktop to be used as for game streaming. There's also a fork of sunshine, Apollo [1], that's more similar to wolf.
[0] https://github.com/games-on-whales/wolf [1] https://github.com/ClassicOldSong/Apollo