Show HN: Wall Go – browser remake of a Devil's Plan 2 mini-game
33 sychu 12 5/25/2025, 2:49:46 PM schaoss.github.io ↗
Source code: https://github.com/schaoss/wall-go
I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version:
• 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages
Looking for feedback: * is the AI too weak / unfair? * any UI quirks on touch devices? * rule misinterpretations I missed?
Bug reports, feature requests, or PRs very welcome. Hope you enjoy boxing your friends into tiny corners as much as I did while coding this :)
I totally agree — the current AI is still quite weak (even the “hard” mode isn’t available yet ). Right now it’s using a simple minimax + heuristic evaluation, but I’m actively working on a stronger version. If you’re curious about how it works or want to contribute ideas (or code!), feel free to check out the repo here: https://github.com/schaoss/wall-go
Also glad to hear some of you tried different strategies! I’ve seen players go for center control, corner traps, or aggressive sealing. It’s fascinating how this seemingly simple game offers so many tactical options.
Coming soon: • Better AI • 3/4 - player mode (yes, just like in the show!) • Maybe even online multiplayer, maybe
Thanks again for the encouragement — I didn’t expect this side project to gain traction, but it’s been a joy to build and share. Let me know what features you’d love to see next!
What's the optimal strategy? I tried a few just for fun and found I got the highest score by taking all the corners to start, but I don't think it's a strategy which would work well against a better AI.
Looks like this is the AI's strategy: https://github.com/schaoss/wall-go/blob/6d5af58ffe9f4ce8e648... which is the opposite of mine. But I get more points!
The AI seemed easy to me, I know the rules from watching the show and I won by a large margin first try.
It's kind of like Go, but you only have 4 pieces that you can move around the board to build walls between cells to mark territory.
Good implementation, and props to the show creators.
Sometimes the explanations of instructions go very quickly and aren't totally explained from original Korean language, so I would recommend re-watching them if you want to follow along in detail.
Would be interesting if this had a 3 player mode, like in the show.