This is amazing. I've been casually keeping an eye on Godot .NET web support updates for years. I remember seeing a huge list of blockers at one point, not just in Godot, but across .NET and related repositories. It's fantastic to see this come to fruition. Great job to all involved!
I just recently invested a decent amount of effort into (what I think is) a really slick TypeScript integration with Godot:
I'm actually incredibly happy with how the TypeScript integration is turning out, and I believe it goes beyond what C# (or any other language integration) has been able to achieve, thanks to TypeScript's incredibly robust type system. That said, I also do some professional C# Unity development and know the C# community has been dying for web support in Godot. So I'm really glad to see this materialize.
I just recently invested a decent amount of effort into (what I think is) a really slick TypeScript integration with Godot:
https://breaka.club/blog/godots-most-powerful-scripting-lang....
I'm actually incredibly happy with how the TypeScript integration is turning out, and I believe it goes beyond what C# (or any other language integration) has been able to achieve, thanks to TypeScript's incredibly robust type system. That said, I also do some professional C# Unity development and know the C# community has been dying for web support in Godot. So I'm really glad to see this materialize.