A lot of the id tech 8 global illumination techniques described in that presentation were already implemented by Robert Beckebans in his Doom 3 fork: https://github.com/RobertBeckebans/RBDOOM-3-BFG
It is one of the few engines out there that implement NVRHI properly. It is pretty exciting to see the evolution of the project.
It is one of the few engines out there that implement NVRHI properly. It is pretty exciting to see the evolution of the project.