Ask HN: Which framework/book to get started into GameDev?
6 recvonline 5 5/31/2025, 10:05:03 PM
I am a seasoned engineer, worked up and down the stack (from mainframes to servers and frontends). I always liked playing games as well.
I am looking for a new "hobby", or something I can continuously build and improve, without it being another web application.
I can do Go, Rust, Python, JavaScript. A bit of C. But no C#, C++.
I know of Unity, but I haven't find a clear: That's the path for a newcomer to "publish" their first game. I don't care much about monetizing it, I just want to have fun and build stuff.
Is Unity the best way to go?
I imagine it's a little like learning Photoshop or Flash where you attach scripts to different parts of your image.
I use Unity all day for my day job, but I don't use it for my side projects. It's big, slow, and clunky. It's not really all that fun.
For my side projects I prefer a code only solution and have played around with Raylib, Love2d, Pixi.js, and Three.js depending if I want 2d/3d or browser/ standalone.
If you want to try something more low level, I'd suggest SDL3, with whatever language you like.