Nice work! My 2D Monster Curve implementation supports efficient quadtree construction, and I’m planning to extend it to higher dimensions: https://tetramatrix.github.io/monstercurves/. Curious—have you thought about using Monster Curves for your octree terrain generator?
gitroom · 4h ago
Gotta say, I'm always down to see more ways to mess with terrain - tried a bunch but still feel like I'm barely scratching the surface with these tools tbh
https://github.com/TokisanGames/Terrain3D