Show HN: Launched a tiny tool: 2D → 3D logos. Looking for honest design feedback

1 restorephotoiip 0 8/9/2025, 3:56:57 AM 3dlogo.io ↗
Right now it only does one job: turns a flat (2D) logo into a simple 3D version with basic lighting/material presets.

I’m not trying to pitch you — I genuinely want to shape this around what designers actually need for 3D logos. If links aren’t cool, mods please remove and I’ll add an Imgur album with examples instead.

What I’m hoping to learn from you: • In your current workflow, what’s annoying about making 3D logos (e.g., Illustrator → Blender/C4D)? Where does it usually break? • File I/O: which inputs/outputs matter most? (SVG, AI, PNG w/ alpha, GLB/GLTF, OBJ, USDZ for AR, MP4/GIF turntables) • Controls you’d expect: bevel radius/chamfer, extrusion depth, edge hardness, orthographic vs perspective camera, environment/HDRI choices? • Brand safety: any must-haves around color management (sRGB/ICC), neutral lighting, shadow control to keep colors on-brand? • Deliverables: do you usually need stills on multiple backgrounds, a quick turntable, transparent PNGs, or mockups (e.g., metal/foil/emboss on stationery)? • Type handling: should it handle live text → mesh cleanly, preserve sharp corners, and avoid “melted” edges? • Plugins/integrations: would a Figma/Illustrator plugin help (import SVG, tweak in 3D, export back)? • Performance limits: what’s a reasonable logo complexity/size, and would batch processing be useful? • Future ideas (tell me if any are worth it): AR preview (USDZ), preset material packs (matte/metallic/glass), animation templates, product mockups, auto lighting rigs.

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