Show HN: Lifelike one shot gesture animation by Claude

1 logicallee 3 8/2/2025, 11:38:59 AM claude.ai ↗
Claude 4 sonnet can now produce lifelike gesture animations with stick figures, this opens up a lot of UX/UI possibilities, imagine a stick figures showing you what to tap, where to go next like "come with me", I think this shows the exciting possibilities for the future.

The complete prompt was simply "animate a stick figure with several gestures, such as thinking and movement" and this was the result in one shot.

Let me know what you think below.

Comments (3)

bn-l · 15m ago
The movement… it’s so lifelike. I thought I was watching prerecorded footage. Sensational.
latexr · 1h ago
I wanted to be encouraging, but this is frankly terrible. I tried but was unable to find one thing of note. The result is completely disjointed, stiff, and not life-like at all. There’s no fluidity, it’s as cookie-cutter as can be. It feels like a Flash tutorial for people who have never used a computer. It doesn’t even look like a stick figure (perhaps on mobile it’s screwing it up even more?) and there are console errors.

https://imgur.com/a/lyF9tWU

Why would we use this for UIs? Arrows and circles exist, we have decades upon decades of research and ideas on how to instruct users how to interact, and we already had the technology to produce stick figures and simple animations.

There’s nothing impressive about this. The tech industry’s infatuation with anything because it’s AI is starting to feel like blind parents praising toddlers for not stabbing themselves in the eye with a plastic fork.

Had you built this, we could’ve at least discussed next steps and approaches or ideas for improvements or how to fix bugs, but being something spit out by an LLM, I don’t even see the point. Anyone could build the exact same thing with the exact same lack of effort.

logicallee · 56m ago
what would you rate it out of 10 as ready to use in an app shipped to users?