Ask HN: Tesla switching from "Godot" to "Unreal": is this ~informative?

3 zepearl 3 8/15/2025, 11:28:53 PM
I read on many sites, e.g....

* English: https://www.theverge.com/news/759016/tesla-in-car-graphics-unreal-engine

* German: https://www.golem.de/news/fahrzeugvisualisierung-tesla-soll-wechsel-zur-unreal-engine-planen-2508-199152.html

...that Tesla might be switching from the "Godot"- to the "Unreal"-engine.

Are there any REAL reasons known for such a switch? (eg. about bad_support/bad_performance/bad_adhoc_customizations/bad_overall_approach/whatever...)

Reason: I just started this week looking for a 3D-engine (candidates so far are Godot & Bevy, other options tbd) and this news made me wonder if I should be "more careful" about Godot... ?

Comments (3)

npinsker · 2h ago
By default, Unreal’s 3D rendering is more opinionated and much prettier out-of-the-box. In this domain, shooting for prettiness with minimal effort is a great decision.

Nothing wrong with Godot — it’s doing great right now and is rapidly improving, and is a serious competitor in the indie space.

LorenDB · 1h ago
Godot and Unreal are both great pieces of software. It's a matter of which works better for your use case.
PaulHoule · 2h ago
I think the 3-d rendering in Unreal is more advanced.